TerraTech Worlds

TerraTech Worlds

View Stats:
holdrunner Apr 4, 2024 @ 4:37am
Building a base is very uncomfortable!
Building a base is very uncomfortable.

1.Need a free/flying camera, especially for high structures.
Now you have to constantly drive closer to each place where you plan to place the block.

2. The main floor plate sticks anywhere except the actual docking place.
< >
Showing 1-15 of 15 comments
WAZZUUUP! Apr 4, 2024 @ 4:43am 
Greetings

+1 I totally agree with the OP the present situation of having to drive your tech all over the place to get different views is a Royal Pain!

At the very least let us jump from the Vehicle Tech into the Tech Yard to make that a central pivot point for the camera. :partyboo:
Last edited by WAZZUUUP!; Apr 4, 2024 @ 5:10am
Helios Apr 4, 2024 @ 7:57am 
Also a lock base feature would be nice. To prevent accidentally picking up the floor when editing the tech.
Elite29er Apr 4, 2024 @ 6:18pm 
+1 Also totally agree
Kamenik Apr 4, 2024 @ 9:36pm 
+1 yep when inc with tech in base parking at tech yard then need RL strategy game build mod + more type conduit
PaperPlane Apr 5, 2024 @ 1:32am 
+1
Hi holdrunner!

We're disabling interaction with structure blocks when your Tech is in 'lifted' mode, which you should see in an update that's coming very soon!

Our aim is to always make building feel very drag/drop and easy/intuitive when playing, and we're constantly working on improving and updating the game. Please feel free to keep giving us feedback and ideas on what you'd like to see in terms of camera options/angles when building.
Kalizaar Apr 14, 2024 @ 7:34am 
It's be great if we could use the D-Pad to rotate and flip pieces. Also a way to rotate and zoom camera when building. Use L/R 1 and 2 as modifiers to switch functionality of what sticks and D-Pad do.
Scheißal Apr 14, 2024 @ 7:40am 
yes pls

a base lock funtction and a free build cam is needed.

or make it a block to access a build drone
lotw_1 Apr 14, 2024 @ 9:45am 
Yes and the whole problem with base building is THE CAMERA. I dont see why they cannot lock the camera to the pointer when building a base or even attaching things to you tech, it would make it sooo much better to be able to see.
Mirages689 Apr 14, 2024 @ 3:59pm 
Agree
DShairtail Apr 14, 2024 @ 3:59pm 
As for improving constructing experience, I think <besiege> had provided a good case.
For example, pressing the middle key of mouse could locate the camera rotation center where the mouse pointer at.
Armitage Shanks Apr 14, 2024 @ 7:36pm 
"Very uncomfortable"
100% the most ample description of base building in this game.
+1 100% Very uncomfortable
xethier May 7 @ 11:59am 
Originally posted by Cassie @ Payload:
Hi holdrunner!

We're disabling interaction with structure blocks when your Tech is in 'lifted' mode, which you should see in an update that's coming very soon!

Our aim is to always make building feel very drag/drop and easy/intuitive when playing, and we're constantly working on improving and updating the game. Please feel free to keep giving us feedback and ideas on what you'd like to see in terms of camera options/angles when building.

this was an excellent improvement.
it mitigates the damage you can accidentally do to your base while modifying your tech.

but it doesn't really address the issue brought by the OP.

being able to have another mode. (or perhaps an additional base add-on component)
that allows the user to switch to a "base" mode, with an unlocked camera (free floating)
allowing for camera movement to make facet attachment and building less "twitchy"

if the range of free-camera movement is limited to a space near the player's tech, that would be an acceptable compromise. (at least for me) (perhaps up-gradable in similar fashion to the tech-zone-area)

the nudge feature helps, considerably, but it's a band-aid.

thanks for the work y'all do!

edit :: hell, giving the player a tech-attachable component designed specifically for building bases rapidly might be even more fun and add to the "roles" for multiplayer.
(like the requirement for the terrain tank for the second terraforming tool and their upgrades)
Last edited by xethier; May 7 @ 12:07pm
I'd also like to see, that all silos on the grid deliverers needed ressources for construction! Massive QoL.. Use the Fabricator and miss 1 Bio, is..........
< >
Showing 1-15 of 15 comments
Per page: 1530 50