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For the record, The B-22 has the fastest projectile speed of all direct-fire AOE weapons. I still use it, because with the AI's tendency to circle you, direct firing weapons are more intuitive to use, even if the range and accuracy sucks.
You can try to make your front wheel lower than the rear wheel, this will give your guns more depression.
if you drive fast enough you hit yourself with it.
try it, very fun!
If you are... what the hell kind of 20-booster, 16-times-Turbo'd, ultralight tech are you driving!?!?
1. It just looks cool. It's one of the nicest aesthetic weapons, so you can make pretty epic-looking tanks. They do, however, tend to under-perform in practice.
2. Multi-point connections. Most weapons have a single connection point, meaning you can attach them to a weapon mount, and that's it. No other modifiers. The B-22 is one of the weapons which can be connected to multiple parts. After the Witchfire plasma cannon, (which has dismal projectile speed,) it's the easiest to get, I think. With the right build, you can give it like 8 Recycling, 5 Armor, 5 Nanobot Repair, 4 Turbo, 4 Amplify, and 0 reactor load.
Still doesn't make it the best weapon, but it's fun. I also think heavy ammo is some of the easiest to craft, after light ammo, which you should never craft to begin with.
I say its probably the best tech-murderizor weapon available due to its monumental damage per shot so long you manage the recoil mechanic and land your shots. Though I haven't gotten deep in the arctic yet and haven't tried out missiles yet so there is probably some more spicy weapons I have yet to encounter which my overtake my opinion.
I can tell you that if you have 2-4 (mainly having two weapon groups with them), its a lot of fun as you just toss enemies around and ruin them with raw firepower per shot.
Edit: The tank cannon also properly throws techs around which is a lot of fun where as the nade launcher just kills them. Explosive damage has always been extremely powerful in TerraTech and seems to be the case here too.
Yeah, this was my experience with the tank cannon. The thing is very easy to block from aiming down.
The accuracy reticule hardly ever shows up. You have to be very close. I don't like the concept. Just give it some built-in drawback like reload time.
It's so weird the twin heavy weapon has longer range and proper physic, but not the heavy tank turret.
I don't necessary want accurate/realistic weapons, but so weird the gameplay don't follow some basic expectation, like bullet/shell weapons so slow and low range. Worlds has a more realistic feeling compared to original Terratech, but weapons feel like toys.
Might use it to knock stuff into air and shoot them with another weapon. Fitting a few missiles works better though.