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Difficulty settings chosen per map start seems like an obviously better design. You could make the game much more a hardcore survival with no respawns. Or tone down the difficulty if you wanted more of a sandbox.
Yep, that's better way of wording than I had. Difficulty of opponent techs does go up as you progress through the biomes but by the time you've traversed from start point to Swamp and then to Winter, you've picked up more than enough upgrades to handle the threat easily. My 2nd "proper" run I headed straight to the little island that borders all 3 biomes. Even though I was throwing myself straight into Swamp I had zero issues and turned out to be a silly efficient spot to base out of.
The opponent difficulty in this game is something. I'm either avoiding enemy groups or easily wiping them out. Not complaining, its just very noticeable.
Slight hickup with the new tutorial system. I may have steamed right on ahead, filled my inventory before noticing the Tech Yard wasn't even there and got stuck with no space when the game tries to credit it and game yeeted it into oblivion. Ah well, joys of unstable version testing