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Not 100% sure that's accurate. I think it modifies absorbed cost when using modifiers like weapon mounts, etc. I noticed that a weapon on a mount seems to cost less than the -3 reactor capacity the weapon mount implies.
And i think that such game should not be that hard to undestand)
yea I did not want to list all blocks. Will wait till someone make a proper wiki
https://steamcommunity.com/sharedfiles/editguide/?appid=2313330 you could always get one started and go from there
Also Recycle I believe is percent so your at 80% chance to not consume ammo for the witchfire.
Ok, will create a steam guide
here it is
https://steamcommunity.com/sharedfiles/filedetails/?id=3200880849
I'd add to your guide that weapon placement can be tricky. Some weapons get blocked by the other weapons or parts you have near them. You'll want to test if they swing freely to cover the area you need.
For example the missile weapon has a laser designator on top. This has to be able to point at where you want the missile to land. If you place it down in your hull, you'll be wondering why its not working right.