TerraTech Worlds

TerraTech Worlds

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KreoLich Mar 25, 2024 @ 1:20pm
CRAFT GUIDE
Well, lets share some tips and tricks about crafting system in the game.
It became more complex than in standard TerraTech. I do not pretend to be an expert, so I would appreciate corrections and hints.
in () is my assumptions

There is 2 main limits:
1. Reactor Capacity
(limit of added blocks)
2. Cab Efficiency
(limit of added wheels)
UPD (Not 100% sure that's accurate. I think it modifies absorbed cost when using modifiers like weapon mounts, etc. I noticed that a weapon on a mount seems to cost less than the -3 reactor capacity the weapon mount implies.)

One of key feature are modifiers.
1. TURBO
Weapon - Increases fire rate
Wheel - Increases acceleration and maximum speed
(Does what it said)
2. AMPLIFY - Increases output
(It makes weapon more powerful, deals more damage. Assuming will work on lasers, booster etc.)
3. NANOBOT REPAIR - Increases repair speed
(faster block HP repair, if they a not destroyed. Then only R will help)
4. RECYCLE - Blocks have a chance to not consume reagents
(Weapons can fire without consuming a bullets. Very useful. Assuming booster etc will also use less, lasers not affected)
5. SUPERCONDUCTOR - Reduces power consumption
(lasers and similar parts uses less tech power)
6. ARMOUR - Decrease damage taken

There are different conditions. Modifier can apply to all blocks of the tech, directly connected blocks or some specific. So, the main goal in creating an effective tech is to take into account the features of modifiers and arrange blocks in a special way.
Batteries can add tech power and good for lasers (note that lasers have less attachment points), cargo can add more storage and good for ammo weapons.

Some modifiers reduces reactor capacity of weapon or wheels like weapon mounts, shafts and frames. Late game cabs have specific conditions for modifiers. So use all those features to your advantage.

I recommend to use armour with most HP. 500 is great for 5 reactor load. Not sure why other armour has much less HP.

Wheels is something different. Assuming large wheels cant swim through sea. Small and middle wheels couldnt handle lot of weight.

Not sure how to add image, so here is an example of modified Witch Fire. This weapon has many connects points so its easy to make a lot of mods. Currently I got 2 of them with: 3 turbo 3 amplify and 8 recycle. It became very powerful and uses less ammo (about 2x less).
https://steamcommunity.com/sharedfiles/filedetails/?id=3200807370
Last edited by KreoLich; Mar 25, 2024 @ 1:36pm
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Showing 1-9 of 9 comments
Just Coda Mar 25, 2024 @ 1:29pm 
A.2. Cab Capacity.
Not 100% sure that's accurate. I think it modifies absorbed cost when using modifiers like weapon mounts, etc. I noticed that a weapon on a mount seems to cost less than the -3 reactor capacity the weapon mount implies.
||||||||||| Mar 25, 2024 @ 1:31pm 
Yup, looks like a solid start, why dont you make it an actual steam guide? Why post it in discussions? If you are looking for feedback, maybe add ways to manipulate reactor limit, and also keep in mind that every single block adds different modifiers. For example every single weapon mount adds something different, different battery types have different values etc etc. Its really hard to categorise all of them into groups cause each block is basically unique.
KreoLich Mar 25, 2024 @ 1:33pm 
Originally posted by Just Coda:
A.2. Cab Capacity.
Not 100% sure that's accurate. I think it modifies absorbed cost when using modifiers like weapon mounts, etc. I noticed that a weapon on a mount seems to cost less than the -3 reactor capacity the weapon mount implies.
damn, I still dont understand how it works)
And i think that such game should not be that hard to undestand)
KreoLich Mar 25, 2024 @ 1:34pm 
Originally posted by |||||||||||:
Yup, looks like a solid start, why dont you make it an actual steam guide? Why post it in discussions? If you are looking for feedback, maybe add ways to manipulate reactor limit, and also keep in mind that every single block adds different modifiers. For example every single weapon mount adds something different, different battery types have different values etc etc. Its really hard to categorise all of them into groups cause each block is basically unique.
well dunno how to make steam guide
yea I did not want to list all blocks. Will wait till someone make a proper wiki
Maxter1o2 Mar 25, 2024 @ 1:36pm 
Originally posted by KreoLich:
Originally posted by |||||||||||:
Yup, looks like a solid start, why dont you make it an actual steam guide? Why post it in discussions? If you are looking for feedback, maybe add ways to manipulate reactor limit, and also keep in mind that every single block adds different modifiers. For example every single weapon mount adds something different, different battery types have different values etc etc. Its really hard to categorise all of them into groups cause each block is basically unique.
well dunno how to make steam guide
yea I did not want to list all blocks. Will wait till someone make a proper wiki

https://steamcommunity.com/sharedfiles/editguide/?appid=2313330 you could always get one started and go from there

Also Recycle I believe is percent so your at 80% chance to not consume ammo for the witchfire.
Last edited by Maxter1o2; Mar 25, 2024 @ 1:48pm
KreoLich Mar 25, 2024 @ 1:51pm 
Originally posted by Maxter1o2:
Also Recycle I believe is percent so your at 80% chance to not consume ammo for the witchfire.
It would be too good to be true. You can make 100% easily so I doubt in it
Ok, will create a steam guide
here it is
https://steamcommunity.com/sharedfiles/filedetails/?id=3200880849
Last edited by KreoLich; Mar 25, 2024 @ 2:15pm
Nate Mar 25, 2024 @ 2:38pm 
You've written a Tech Building Guide. Crafting is when you spend iron to build a tech part or base block.

I'd add to your guide that weapon placement can be tricky. Some weapons get blocked by the other weapons or parts you have near them. You'll want to test if they swing freely to cover the area you need.

For example the missile weapon has a laser designator on top. This has to be able to point at where you want the missile to land. If you place it down in your hull, you'll be wondering why its not working right.
Sturmlied Mar 25, 2024 @ 11:47pm 
Hey! This guide helped me understanding the bonuses. i also thought turbo is only for gunfirespeed. i My Vehicle is damn slow so ill try to use this! :-)
KreoLich Mar 26, 2024 @ 12:20am 
Originally posted by Sturmlied:
Hey! This guide helped me understanding the bonuses. i also thought turbo is only for gunfirespeed. i My Vehicle is damn slow so ill try to use this! :-)
tech can often be slow because of weight. Didnt check but I assume that cargo weight also matters
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Date Posted: Mar 25, 2024 @ 1:20pm
Posts: 9