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Any update on this?
Also for some reason vehicles dither in and out of view when I could have sworn I always used to be able to see them.
Forcing good TAA settings and tweaking them to minimize the blur/ghosting helps to an extent.
Forcing TSR with good settings makes no difference.
Native resolution with FXAA looks by far the best, but I think too many things in the rendering pipeline depend on TAA too much, causing a lot of problems if TAA is turned off. So now I'm just trying to optimize the TAA settings.
If anyone else wants to have a go on windows, hit windows key + R and go to
The first line forces native resolution, the next set of lines until FXAA.Quality forces TAA off and enables good quality FXAA.
The next three lines disable motion blur (Might as well) and all the lines from Lumen down try to help with the artifacts (Noise and shimmer) caused by turning TAA off.
You can tweak the following lines;
On my end at 1920x1080, this results in a crisp, clear image, without ghosting, barely any jitter/shimmer, I can only tell if I specifically look for it, and performance is still good.
Source: https://www.reddit.com/r/Engineini/comments/18615by
The source also has settings and presets for TAA and TSR if you wanna try those.
Just in case anyone else comes by struggling with how bad TAA is.
Also confirm that unstable branch will delete majority of ini files on game load but you can just create a new engine.ini file with just these lines, set it to read-only, and it will work just fine.