TerraTech Worlds

TerraTech Worlds

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LoganDark Mar 22, 2024 @ 4:21pm
option to turn off TAA / temporal antialiasing
the TAA makes all the in-world UIs blurry. please let me change it to traditional FXAA or (preferably) no AA at all
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Showing 1-7 of 7 comments
76561199205972799 Mar 23, 2024 @ 2:58am 
Thanks for your feedback - I'll be sure to pass this on to the team and we'll look into this
Dicey Jul 2, 2024 @ 4:15am 
Seeing 5-10 ghosted trails of my weapons' targeting lasers is less than ideal. Also, some projectiles are very transparent due to the TAA being badly tweaked.
Any update on this?
Dicey Jul 2, 2024 @ 2:16pm 
Update: I tried to force TAA off in the Engine.ini. Turns out the game renders at like 480p or something and upscales. Forcing native resolution and high quality FXAA looks crisp, but it's hard to avoid the TAA style jitters, like shimmers moving through the foliage.
Also for some reason vehicles dither in and out of view when I could have sworn I always used to be able to see them.

Forcing good TAA settings and tweaking them to minimize the blur/ghosting helps to an extent.
Forcing TSR with good settings makes no difference.

Native resolution with FXAA looks by far the best, but I think too many things in the rendering pipeline depend on TAA too much, causing a lot of problems if TAA is turned off. So now I'm just trying to optimize the TAA settings.
Dicey Jul 2, 2024 @ 2:53pm 
Update 2: The dithering issues with vehicles seems to be a vanilla thing, and not an 'issue' per se. We hadn't noticed before since we weren't looking for imperfections, so we're going to stick with TAA forced off, and running native resolution FXAA instead.

If anyone else wants to have a go on windows, hit windows key + R and go to
%localappdata%\TT2\Saved\Config\Windows\
There should be a bunch of .ini files there. Open up Engine.ini without the game running, and add the following code block to the bottom;

[/script/engine.renderersettings] r.ScreenPercentage=100 r.DefaultFeature.AntiAliasing=1 r.TemporalAA.Upsampling=0 r.PostProcessAAQuality=6 r.AntiAliasingMethod=1 foliage.DitheredLOD=1 r.FXAA.Quality=5 r.SceneColorFringeQuality=0 r.MotionBlur.Amount=0 r.MotionBlurQuality=0 r.Lumen.ScreenProbeGather.Temporal.MaxFramesAccumulated=16 r.Lumen.ScreenProbeGather.TemporalFilterProbes=1 r.Lumen.ScreenProbeGather.MaxRayIntensity=0.3 r.Lumen.Reflections.MaxRoughnessToTrace=0 r.Lumen.ScreenProbeGather.ShortRangeAO=0 r.Lumen.Reflections.MaxRayIntensity=0.2 r.Lumen.Reflections.DownsampleFactor=1 r.Lumen.Reflections.BilateralFilter=1 r.Shadow.EnableModulatedSelfShadow=1 r.AmbientOcclusion.Compute.Smooth=1 r.Lumen.Reflections.Temporal=1 r.AmbientOcclusion.Denoiser=2 r.DiffuseIndirect.Denoiser=2 r.AmbientOcclusion.Compute=1 r.Reflections.Denoiser=2 r.MinRoughnessOverride=1 r.ContactShadows=0 r.CapsuleShadow=0 r.BloomQuality=2 r.SSR.Quality=0 r.VRS.Enable=0

The first line forces native resolution, the next set of lines until FXAA.Quality forces TAA off and enables good quality FXAA.
The next three lines disable motion blur (Might as well) and all the lines from Lumen down try to help with the artifacts (Noise and shimmer) caused by turning TAA off.

You can tweak the following lines;
r.Lumen.ScreenProbeGather.Temporal.MaxFramesAccumulated=16 - Change to 8-64, higher values reduce jitter and flicker, but can introduce ghosting. r.Lumen.ScreenProbeGather.MaxRayIntensity=0.3 - Change to 0.1 if the image is too noisy. r.Lumen.Reflections.MaxRayIntensity=0.2 - Change to 0.07 or 0.0 if the image is too noisy. r.MinRoughnessOverride=1 - Change to 0.2 if too strong, whatever that means.

On my end at 1920x1080, this results in a crisp, clear image, without ghosting, barely any jitter/shimmer, I can only tell if I specifically look for it, and performance is still good.

Source: https://www.reddit.com/r/Engineini/comments/18615by
The source also has settings and presets for TAA and TSR if you wanna try those.
Last edited by Dicey; Jul 2, 2024 @ 3:00pm
LoganDark Jul 2, 2024 @ 4:46pm 
thank you so much i hated the taa so much!!!!!! my 3090 will eat this game alive at 4k
Dicey Dec 17, 2024 @ 4:56am 
Me and my friend are testing the unstable patch atm, on our first launch our old settings worked, but on the second it was gone. After going through the in-game settings and finding nothing that worked, we re-did the above. But the game wipes the file again, probably when going into the settings, so we set the Engine.ini to be read only.

Just in case anyone else comes by struggling with how bad TAA is.
Porked! Mar 27 @ 8:38am 
Originally posted by Dicey:
Update 2: The dithering issues with vehicles seems to be a vanilla thing, and not an 'issue' per se. We hadn't noticed before since we weren't looking for imperfections, so we're going to stick with TAA forced off, and running native resolution FXAA instead.

If anyone else wants to have a go on windows, hit windows key + R and go to
%localappdata%\TT2\Saved\Config\Windows\
There should be a bunch of .ini files there. Open up Engine.ini without the game running, and add the following code block to the bottom;

[/script/engine.renderersettings] r.ScreenPercentage=100 r.DefaultFeature.AntiAliasing=1 r.TemporalAA.Upsampling=0 r.PostProcessAAQuality=6 r.AntiAliasingMethod=1 foliage.DitheredLOD=1 r.FXAA.Quality=5 r.SceneColorFringeQuality=0 r.MotionBlur.Amount=0 r.MotionBlurQuality=0 r.Lumen.ScreenProbeGather.Temporal.MaxFramesAccumulated=16 r.Lumen.ScreenProbeGather.TemporalFilterProbes=1 r.Lumen.ScreenProbeGather.MaxRayIntensity=0.3 r.Lumen.Reflections.MaxRoughnessToTrace=0 r.Lumen.ScreenProbeGather.ShortRangeAO=0 r.Lumen.Reflections.MaxRayIntensity=0.2 r.Lumen.Reflections.DownsampleFactor=1 r.Lumen.Reflections.BilateralFilter=1 r.Shadow.EnableModulatedSelfShadow=1 r.AmbientOcclusion.Compute.Smooth=1 r.Lumen.Reflections.Temporal=1 r.AmbientOcclusion.Denoiser=2 r.DiffuseIndirect.Denoiser=2 r.AmbientOcclusion.Compute=1 r.Reflections.Denoiser=2 r.MinRoughnessOverride=1 r.ContactShadows=0 r.CapsuleShadow=0 r.BloomQuality=2 r.SSR.Quality=0 r.VRS.Enable=0

The first line forces native resolution, the next set of lines until FXAA.Quality forces TAA off and enables good quality FXAA.
The next three lines disable motion blur (Might as well) and all the lines from Lumen down try to help with the artifacts (Noise and shimmer) caused by turning TAA off.

You can tweak the following lines;
r.Lumen.ScreenProbeGather.Temporal.MaxFramesAccumulated=16 - Change to 8-64, higher values reduce jitter and flicker, but can introduce ghosting. r.Lumen.ScreenProbeGather.MaxRayIntensity=0.3 - Change to 0.1 if the image is too noisy. r.Lumen.Reflections.MaxRayIntensity=0.2 - Change to 0.07 or 0.0 if the image is too noisy. r.MinRoughnessOverride=1 - Change to 0.2 if too strong, whatever that means.

On my end at 1920x1080, this results in a crisp, clear image, without ghosting, barely any jitter/shimmer, I can only tell if I specifically look for it, and performance is still good.

Source: https://www.reddit.com/r/Engineini/comments/18615by
The source also has settings and presets for TAA and TSR if you wanna try those.
Thank you! These lines are headache saver! I changed all values except screen percentage to 0 and finally get to be with my beloved jaggy edges and dotty transparency that I can fully focus on. My eyes thank you very much.

Also confirm that unstable branch will delete majority of ini files on game load but you can just create a new engine.ini file with just these lines, set it to read-only, and it will work just fine.
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