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Hint 1: listen to them talk. They're trying to play an RPG, but are missing something. Maybe you should help them find it?
Hint 2: their glow-in-the-dark D20 went missing. They said it rolled away further down in the basement.
Solution: go all the way to the left side of the basement, and turn off your lamp. You should find the glowing die there.
Can someone confirm/deny if any future "puzzles" share this same arbitrary sequence of illogical actions? I just want to know as if it is, i'll just get a walkthrough before going any further.
2) Throw "logic" out the window. The world in KRZ behaves in bizarre ways, on purpose. Typical laws of the physical world don't often apply. It's part of the entire point of the game. The characters act somewhat normal in comparison, but the world around them is absurd.
Also, as a veteran of "old school" adventure games, the glowing die "puzzle" was a cream puff. If you thought the die not glowing until you were near it was arbitrary or illogical, don't go near any old school King's Quest.