Kentucky Route Zero

Kentucky Route Zero

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Im having trouble with the people with the game moving
http://steamcommunity.com/id/quantumglitch/screenshot/1082262203032162374
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Showing 1-3 of 3 comments
bananasloth Mar 27, 2013 @ 8:36pm 
You mean you're experiencing a possible bug where you can't move from that spot or that the people at the table won't let you through? I can't help with the former, sorry, but if it's the latter:

Hint 1: listen to them talk. They're trying to play an RPG, but are missing something. Maybe you should help them find it?

Hint 2: their glow-in-the-dark D20 went missing. They said it rolled away further down in the basement.

Solution: go all the way to the left side of the basement, and turn off your lamp. You should find the glowing die there.
Bitcoin Baron Dec 28, 2014 @ 8:44am 
Very dissapointed with this game already then! Why is it you have to turn off your light, of course I looked for the dice, but something that glows in the dark will be "recharged" by light (AKA my lamp) so there shouldnt be any need to turn the thing off to see it, just walk away from it and it should have glowed.

Can someone confirm/deny if any future "puzzles" share this same arbitrary sequence of illogical actions? I just want to know as if it is, i'll just get a walkthrough before going any further.
VShadow Dec 28, 2014 @ 7:12pm 
Originally posted by Crinkle:
Very dissapointed with this game already then! Why is it you have to turn off your light, of course I looked for the dice, but something that glows in the dark will be "recharged" by light (AKA my lamp) so there shouldnt be any need to turn the thing off to see it, just walk away from it and it should have glowed.

Can someone confirm/deny if any future "puzzles" share this same arbitrary sequence of illogical actions? I just want to know as if it is, i'll just get a walkthrough before going any further.
1) The game is very thin on "puzzles." Basically, there aren't any, in the traditional sense.

2) Throw "logic" out the window. The world in KRZ behaves in bizarre ways, on purpose. Typical laws of the physical world don't often apply. It's part of the entire point of the game. The characters act somewhat normal in comparison, but the world around them is absurd.

Also, as a veteran of "old school" adventure games, the glowing die "puzzle" was a cream puff. If you thought the die not glowing until you were near it was arbitrary or illogical, don't go near any old school King's Quest.

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Date Posted: Mar 27, 2013 @ 8:26pm
Posts: 3