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What we are trying to do is to explain why it is taking the developers longer than they themselves expected to publish the next act (because they keep expanding and improving it beyond the original scope to the point where they recode half of the engine). We are also trying to explain why they do Intermissions and related art projects; I believe it is to keep them from being burned out on this project, and to experiment with techniques that may be used to improve KRZ if they work out ("stretching a little", metaphorically/mentally). In short, we trust that Jake and Tamasz are using the time to make the game better, and yes, they are treating it more like an art project than a commercial game (and have been doing so since they began, and that is probably also true for the games they did before KRZ).
Communicating on the Steam forums can be a frustrating experience, precisely because Steam users are happy to sling unfounded accusations around, and Cardboard Computer do not have a PR guy who would soak up the hate for them. So they elected to not post here unless there are changes with the game. They can be contacted by email, and you can follow their tweets and responses on Twitter.
I have 265 friends on Steam, most of whom I haven't contacted in years, Jake among them. I have about half a dozen indie developers on my list because I am a friendly person and they accepted when I asked. The only dev I have chatted with this year is Blood Raven who has published a game this year and is publishing another one soon that he asked my feedback on. I still enjoy seeing the games they buy and review, and the screenshots they post, in my activity feed.
https://texturewriter.com/play/jake/predictions-for-a-strip-mall-psychic
https://twitter.com/nomediakings/status/752846309443375104
Soon
http://www.ludomancy.com/games/today.php
great game.
If any of you thinks this is thread-worthy please make one! Thank you!
Neighbor was made with a vertical format of smart phones in mind, so I’m not convinced a PC release, with its horizontal presentation, would be effective without substantial revision. Even so, I could be wrong and I’ll be interested if such a thing happens –because Cardboard Computer’s history is full of surprises.
(P.S. You guys are great. :) Loved Wheels of Aurelia at A MAZE. in Berlin, and VGA Gallery had some beautiful prints of MirrorMoon EP and FOTONICA at Bit Bash yesterday.)
I do think Neighbor was created with the vertical format in mind but that's not to say it wouldn't work on other devices or formats – and, I think, most of the rest of the collection would work well, too. :)
We actually worked with CC knowing from the start that the game would have to work both in vertical and horizontal presentations. I think the game is very playable, and there is the added magic of seeing the crater as a whole – let me know what you think once we release it!
Thank you! It means a lot!
Wonderful news, thank you!