Kentucky Route Zero

Kentucky Route Zero

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eli Jun 17, 2016 @ 2:03am
Neighbor – a new, small game by Cardboard Computer, part of the Triennale Game Collection
Last edited by eli; Jun 17, 2016 @ 2:06am
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Showing 31-45 of 47 comments
mendel Jul 13, 2016 @ 11:07pm 
Originally posted by goawayannaokaybye:
I just think it's really neat that it's your job to defend this game eli.
It isn't eli's job to defend this game. And the game doesn't need defending, it's awesome. (Call us fanboys if you must. :cgrazz:)

What we are trying to do is to explain why it is taking the developers longer than they themselves expected to publish the next act (because they keep expanding and improving it beyond the original scope to the point where they recode half of the engine). We are also trying to explain why they do Intermissions and related art projects; I believe it is to keep them from being burned out on this project, and to experiment with techniques that may be used to improve KRZ if they work out ("stretching a little", metaphorically/mentally). In short, we trust that Jake and Tamasz are using the time to make the game better, and yes, they are treating it more like an art project than a commercial game (and have been doing so since they began, and that is probably also true for the games they did before KRZ).

Communicating on the Steam forums can be a frustrating experience, precisely because Steam users are happy to sling unfounded accusations around, and Cardboard Computer do not have a PR guy who would soak up the hate for them. So they elected to not post here unless there are changes with the game. They can be contacted by email, and you can follow their tweets and responses on Twitter.

I have 265 friends on Steam, most of whom I haven't contacted in years, Jake among them. I have about half a dozen indie developers on my list because I am a friendly person and they accepted when I asked. The only dev I have chatted with this year is Blood Raven who has published a game this year and is publishing another one soon that he asked my feedback on. I still enjoy seeing the games they buy and review, and the screenshots they post, in my activity feed.
Last edited by mendel; Jul 13, 2016 @ 11:09pm
amy.godliman Jul 17, 2016 @ 12:47pm 
Speaking of neat little side projects, this is one I only just found out about (no idea how long it's been kicking about) it's a short text adventure made by Jake Elliott using the TextureWriter system (also new to me) it's short, sweet, and very Jake.

https://texturewriter.com/play/jake/predictions-for-a-strip-mall-psychic
amy.godliman Jul 17, 2016 @ 1:40pm 
Oooh, thanks! I do some I.F writing myself so I'll have to have a look at that one.
mendel Jul 17, 2016 @ 1:46pm 
Good sleuthing, both of you! It's a neat little story.
eli Jul 18, 2016 @ 2:49pm 
Oh, interesting, not heard of this authoring tool before… seems to be exploring the "possibility space between Inform and Twine"… cool…
mendel Jul 18, 2016 @ 2:53pm 
Yeah, you have verb-object actions but they're offered as choices.
eli Jul 19, 2016 @ 1:18am 
Originally posted by mendel:
Yeah, you have verb-object actions but they're offered as choices.
The drag-and-drop approach… reminds me a lot of Daniel Benmergui's Today I Die
http://www.ludomancy.com/games/today.php
great game.
mendel Jul 19, 2016 @ 1:57am 
Yes, the way the text gets rewritten in the texturewriter game is similar. The text is not just a sequence of events, but also a state that can be changed by actions that are not themselves reflected in the text.
Last edited by mendel; Jul 19, 2016 @ 1:58am
Santa Ragione Aug 13, 2016 @ 10:38am 
We are trying to bring the Collection to Steam, including Neighbor of course: http://steamcommunity.com/sharedfiles/filedetails/?id=718766062

If any of you thinks this is thread-worthy please make one! Thank you!
I generally regret purchasing mobile games for PC and vice versa, however there are exceptions. Zen Bound and Year Walk made the transition quite well, and Little Inferno actually plays better as a mobile game (on phablet) than on the PC, which it was first released on.

Neighbor was made with a vertical format of smart phones in mind, so I’m not convinced a PC release, with its horizontal presentation, would be effective without substantial revision. Even so, I could be wrong and I’ll be interested if such a thing happens –because Cardboard Computer’s history is full of surprises.
Last edited by besmirched·tourist; Aug 13, 2016 @ 3:39pm
eli Aug 14, 2016 @ 9:39pm 
Originally posted by Santa Ragione:
We are trying to bring the Collection to Steam, including Neighbor of course
Yes! Saw the about this… thanks for the heads up here as well!
(P.S. You guys are great. :) Loved Wheels of Aurelia at A MAZE. in Berlin, and VGA Gallery had some beautiful prints of MirrorMoon EP and FOTONICA at Bit Bash yesterday.)

I do think Neighbor was created with the vertical format in mind but that's not to say it wouldn't work on other devices or formats – and, I think, most of the rest of the collection would work well, too. :)
Last edited by eli; Aug 14, 2016 @ 9:40pm
Santa Ragione Aug 18, 2016 @ 3:01am 
Originally posted by shawn·m:

Neighbor was made with a vertical format of smart phones in mind, so I’m not convinced a PC release, with its horizontal presentation, would be effective without substantial revision. Even so, I could be wrong and I’ll be interested if such a thing happens –because Cardboard Computer’s history is full of surprises.

We actually worked with CC knowing from the start that the game would have to work both in vertical and horizontal presentations. I think the game is very playable, and there is the added magic of seeing the crater as a whole – let me know what you think once we release it!
Santa Ragione Aug 18, 2016 @ 3:01am 
Originally posted by eli:
Originally posted by Santa Ragione:
We are trying to bring the Collection to Steam, including Neighbor of course
Yes! Saw the about this… thanks for the heads up here as well!
(P.S. You guys are great. :) Loved Wheels of Aurelia at A MAZE. in Berlin, and VGA Gallery had some beautiful prints of MirrorMoon EP and FOTONICA at Bit Bash yesterday.)

Thank you! It means a lot!
Originally posted by Santa Ragione:
We actually worked with CC knowing from the start that the game would have to work both in vertical and horizontal presentations.

Wonderful news, thank you!
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Date Posted: Jun 17, 2016 @ 2:03am
Posts: 47