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We should all give our eternal gratitude and thanks to people just like this OP who have been granted this special knowledge.
Making creative work is not chugging out things like in a factory. You get ideas when you get ideas, you can't force them. You can't force good writing. Sometimes you finish something and it's not good and you have to throw away months of work. Sometimes you want to improve it. Good things come with iteration. Sometimes you think of something amazing and want to add it.
And the two guys making this game seem quite like special guys... so they are probably perfectionists and won't release it until they are fully happy with it.
So yeah, things take time.
I bought it when it released. It's real art and it's unique. I didn't get upset that it took time to finish in its entirety. I always wanted the game to be exactly what the developers wanted it to be, because that's the game I want to play. If having some patience means getting a final chapter that's as good as all that came before it, and I suspect it will be, I will incredibly happy and grateful.
The developers have broken this trust. Seven years is an unacceptable amount of time to make people wait when the initial promises were far more reasonable. People have probably died waiting for this game of complications that only arose years after its initial "release".
Regardless of your personal enjoyment of what has been released, the developers have breached consumer trust and delivered extremely poorly where other developers have shined with less money. It isn't about whether the experience is "good enough" or whatever people might be saying, this is sheerly an issue of developers acting in ways that other good developers simply do not. I don't even seem to have vastly different taste in video games from you - your posts show a lot of games that we both enjoy, and I'll be enjoying Icebourne just like you soon - but your posts also showcase a lack of understanding of trust or respect to other people, at least in the realm of consumer protection and video games. If the developers have had personal issues or development issues, we can't know that. They strung everyone along. That's inexcusable as a sin, and can only be weighed against the game's quality, it can't be erased.
The person you replied to simply isn't an idiot, he raised a reasonable question [one which should have been interpreted as "Why did this team take 7 years to even announce a recent date for chapter 5 when other developers, even single man or two man teams, do not do this?" but you seemed to misunderstand]. You didn't answer it. Why didn't you answer it? I could pose another more specific set of questions if you were confused - What excuses these developers in particular for making such grievous mistakes like misleading consumers for profit and delaying the end of their game by seven years when we do not forgive the same in nearly any other circumstance? In other circumstances, even if unintentional, this would be considered lying and misappropriation of resources. Why would they not try to appeal to fans by apologizing for their delays with explanations of personal grief, finance troubles, or anything at all? Why do they not communicate on progress or delays when other developers sometimes have even weekly updates? Even if unintentional, a respectable team would fully apologize and explain their situation, or simply only apologize and admit fault.
My assumption is that there is no singular excuse. This team probably wasn't cohesive and their full time jobs got in the way. Maybe they were behind on their finances and maybe they wanted a down payment on their house and they just stopped working on the game. Either way, it's just an inexcusable mistake that they have not owned up to. The intensity of this mistake is irrelevant and the existing quality of the unfinished game is irrelevant, it is a mistake and they are not apologizing.
Other times you pick up your guitar and nothing comes. And you try to write, but it's all bad.
Finishing up the game must have been difficult. It's obviously a labor of love and very personal. And after putting all that work in it needed to feel right.
And just finishing it up to get some people on the internet off their backs isn't how these guys work.
I'm glad it isn't.
They only pick up the guitar when they know they've got a good tune waiting to be written.
You know why this game is so good? Largely because they don't do things in the same way as other developers.
You want a game out in a shorter time frame?
It wouldn't be the same game. The personalities of the developers would have to be different, their outlook on life; the things they want to communicate. Their whole attitude to the game.
And what we've got is what I want.
Also, frankly, boohoo. Get the hell over it. Put things in perspective. You sound incredibly highly strung and need to take a pill or something.
Also, your post is a nightmare to read. I mean, damn.
I get this reference!
Well played.
Legitimately I have to wonder what people like you get out of this game.
Truth is: there is no "lack of inspiration" when building a promised game. We're not talking about high class art project that takes a lifetime to shape here but about game design with crowd funding investors and promises on releases!
Some of the devs are claiming they are professionals and teach game design - yet they couldn't properly deal with their creative defeat in a meaningful way or even just admit it, which would be the first stage of potentially curing it.
My personal guess is they just weren't good enough at this in the beginning and the game reflects their struggles and learning curve trying to deliver the product they sold (Kickstarter, EA offers on Steam and other platforms like HumbleBundle etc.).
In the end they even failed to update their own website.
They got sidetracked, burned out over it and hugely over promised in their statements and schedules.
So to be fair - at this point it honestly becomes futile to even try to fix it by words alone.
In closing we can be glad some of them are "teaching" game development.
That very likely forced them to finish this game as just abandoning it would've been a tough to overcome dent in credibility.
What I personally took away from it - never light-heartedly invest into "art guy" projects as those are usually the people that are too dreamy in the head but not punchy enough to deliver.
Also double check on their backgrounds. The only thing that matters is products delivered - not some weird job at university X or studio Y. If they never delivered they WILL struggle to do so. And it happened.
This will be a fun game to finally play through. Really curious if it reflects any of the depth people are trying to give it while excusing the crazy development period.
Of course, if I were an uncharitable soul (AND i AM!), I'd point out that they've been taking in over $1,750 USD a month via Patreon, above and beyond game sales, which are bound to spike on the release of the final act and TV Edition. Make of that what you will.
i expect act 5 to be even longer as it's the finale.