Kentucky Route Zero

Kentucky Route Zero

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velkito Mar 25, 2019 @ 11:57pm
I'm still confused
I've been playing this game for months, up to 15 minutes at a time, and I'm still confused about its story, or what it's trying to do. Or maybe that's why I'm confused. Any help out there for better understanding it?
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Showing 1-14 of 14 comments
Electabruce420 Mar 26, 2019 @ 8:36am 
I think this game is a journy, and no ending has a meaning. You just.. go with the flow, see stuff, miss stuff, and ends. I guess that's how it's supposed to play because I don't know if there's gonna be a final act at all.
Dimebag Mar 27, 2019 @ 12:51am 
Originally posted by Electabruce420:
I think this game is a journy, and no ending has a meaning. You just.. go with the flow, see stuff, miss stuff, and ends. I guess that's how it's supposed to play because I don't know if there's gonna be a final act at all.

If there isn't they better call the bank to offer those sweet refunds for non delivery of a product . And you can wax lyrical all you want but this IS sold as a game so there had better be some structure to it . No one paid to buy an piece of experimental "art" .
velkito Mar 27, 2019 @ 1:00am 
While I (think I) understand your point, the point of all the people clamoring for refunds on this forum, I'd like to point out there have been pieces of "experimental art" sold for far more than any copy of a game.
Dimebag Mar 27, 2019 @ 12:41pm 
Originally posted by velkito:
While I (think I) understand your point, the point of all the people clamoring for refunds on this forum, I'd like to point out there have been pieces of "experimental art" sold for far more than any copy of a game.

....and how many of those were sold as games on Steam ? This whataboutism this forum attracts is amazing . It is a game store not an Art Gallery .

So if they don't get done for non delivery we can always go the false advertising route as most defenders keep thinking they are in the Musee du Louvre . Nice point .
gaaynan Mar 27, 2019 @ 1:23pm 
Originally posted by NathanD:
Originally posted by velkito:
While I (think I) understand your point, the point of all the people clamoring for refunds on this forum, I'd like to point out there have been pieces of "experimental art" sold for far more than any copy of a game.

....and how many of those were sold as games on Steam ? This whataboutism this forum attracts is amazing . It is a game store not an Art Gallery .

So if they don't get done for non delivery we can always go the false advertising route as most defenders keep thinking they are in the Musee du Louvre . Nice point .
pretty sure they're working on the final act. Of course, Cardboard Computers is notorious for taking a while between acts. But it's getting made.
Dimebag Mar 28, 2019 @ 3:21am 
Originally posted by calebv123:
Originally posted by NathanD:

....and how many of those were sold as games on Steam ? This whataboutism this forum attracts is amazing . It is a game store not an Art Gallery .

So if they don't get done for non delivery we can always go the false advertising route as most defenders keep thinking they are in the Musee du Louvre . Nice point .
pretty sure they're working on the final act. Of course, Cardboard Computers is notorious for taking a while between acts. But it's getting made.

Fair enough , that is not in dispute . What I tire of is the "Art" waffle that get's brought up .... it's not just you personally .

Their main problem as I see it is lack of posting and communication through mainly one method that is sporadic at best . It really does not take much effort to write a post and throw it up on the store page , it at least gives the EA buyers some idea of what's happening and shows they give a bit of a ♥♥♥♥ about the customer base .

Not a big ask .
yogue Mar 30, 2019 @ 1:17am 
The incoherence of the game is part of the plan I think – it's a piece of psychedelic/fantastic Americana, in the vein of Thomas Pynchon, Donnie Darko, "Inherent Vice" and others. It's about escaping into a wondrous world full of unexpected yet seemingly familiar and intuitive details. There are also elements of social critique in it, for example Conway's encounters with expensive healthcare and becoming a slave at the underground factory.

I really like what it's trying to do and don't mind the lack of conclusion, it is all more about how things move along than about reaching the conclusion anyway.

That being said, KRZ can be quite a time sink and it's also a lot of work because there is so much you have to read and imagine - it's almost a bait+switch wrapping for a book really :)
Last edited by yogue; Mar 30, 2019 @ 1:20am
Zoopy Mar 30, 2019 @ 3:10am 
This pretty much sums it up, OP:

Originally posted by eli:
This experimental artform evolves and takes on new dimensions, changes in shape and size...

Translation: it's a load of pretentious hullaballoo. Don't think too hard on it.
saluzi7 Apr 2, 2019 @ 2:14pm 
This is not "Where's the cheese?". This is not hack slash grab slay the dragon. In fact, the game is most enjoyable when you know were to go and avoid going there just to see more. Adventure games are like that - think Myst in it's various forms. As a game player, I'm a tourist - not even an explorer. I Always use a walk through. If there is a "cheese" in this game, it's trying to figure out all the literary and cultural allusions. It's a collection of Easter Eggs. It may also be a new form of art. We may be seeing something like the medieval mystery games changing into Shakespeare.
saluzi7 Apr 2, 2019 @ 3:11pm 
You don't 'Win' a piece of music or a book ("and we mark our place with book markers, that measure what we've lost,")
BUT you do have a point. You do win a game. So, you could argue that anything Steam sells that you can't 'win' is not a game (and there are a bunch) and so should get your money back. You came to win, not to....'read' or ' watch'.
jpj22 Apr 19, 2019 @ 8:00pm 
It's about the journey, not the destination.

I remember them saying that about "Lost" at least.
Tom Apr 20, 2019 @ 9:23am 
There's a deep philosophical basis for this game. When I'm playing it, it makes me feel a bit uncomfortable because I *know* that there are things going on in the game that are just whooshing over my head. That's not a bad thing - that feeling of discomfort might be a sign that I might possibly learn something. Here's what I've found - thanks to someone else in this group, don't remember who, for pointing me toward it - that explains a lot. Bless Magnus Hildebrandt for holding forth on what's going on here:

Magnus on act 1:
https://superlevel.de/spiele/kentucky-fried-zero-english-edition/

Magnus on act 2:
https://superlevel.de/spiele/kentucky-fried-zero-act-2-english-edition/

Magnus on act 3:
https://superlevel.de/spiele/kentucky-fried-zero-act-3-english-edition/

As far as I've been able to determine, he hasn't opined on act 4 yet, and it's been out for quite a while.

But, here's one Matthew Parsons - don't know anything about him - who has something to say about act 4, among a great deal of literary pontification on other topics.

https://matthewjrparsons.com/tag/magnus-hildebrandt/

Enjoy.
Last edited by Tom; Apr 20, 2019 @ 9:34am
jpj22 Apr 20, 2019 @ 12:20pm 
Yes, it has a bunch of references to good works. That doesn't make KRZ itself a good work.
Tom May 1, 2019 @ 1:25pm 
whoosh
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