Rack and Slay

Rack and Slay

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Ludokultur  [developer] Nov 15, 2023 @ 12:37am
FAQ & Press Kit
Hi there! Thank you so much for taking a peek at our little game! If you like it, consider leaving a review. It really helps us tiny indie devs out a ton! <3

Where to post feedback / suggestions / bug reports?
The most immediate form of getting in touch is the developer Discord server[discord.com]. You can also meet many super cool indie and roguelike fans, as well as devs of other games there as a bonus. Alternatively, you can simply post your feedback on the Steam forums. I read everything.

As a creator, am I allowed to show the game? Is there a press kit?
Yes, you are explicitly allowed to stream the game or make videos, monetization included.

Feel free to make use of our press kit[drive.google.com] containing artwork, logos and many assets from the game!

How does the demo differ from the full game?
Besides continuous updates to the art assets and animations as well as lots of polish, the full version will have a lot more content. The demo includes the 60 starting items and Crawl mode that you can play through 20 levels of difficulty.

The full version additionally offers:
  • Many additional items to unlock with wild, often more complex effects
  • The shorter Delve mode with double the item rewards
  • The one-level Raid mode with random items for a quick burst of mayhem
  • Daily mode featuring a unique set of game-changing run modifiers every day
  • Wild mode: encounter randomized run modifier sets for extra spice and chaos
  • Challenge runs featuring pre-defined run modifiers
  • Endless mode to continue after beating a Delve or Crawl run
The full version release is May 27, 2024.

Who made this game?
  • Game Design & Programming: Fabian Fischer[fischergamedesign.com] (@Ludokultur)
  • Art & Animations: Victor Negreiro[ghostplanet.studio] (@estivador)
  • Publisher: 2 Left Thumbs[2leftthumbs.manakeep.com] (@2_left_thumbs)
Special shoutout to our awesome bunch of early playtesters! Find all of them and additional asset libraries listed in the in-game credits.

What's the best way of showing support?
For a tiny indie dev operation like this, visibility is everything. So leaving a review or following a dev (or its micro publisher) on Steam, or simply telling a friend about a game goes a long way. Thank you so much! :)
Last edited by Ludokultur; Jun 25, 2024 @ 7:05am