Magic Research

Magic Research

Näytä tilastot:
About Deep Creation *Spoiler Warning*
So creation is pretty cool, but I've been thinking: right now I'm at my second creation spell world (10 world's boon and difficulty level). The boon buffs resource maximums and production, loot, research speed and building cost scaling. That means the player doesn't get any combat buffs (you get stronger quicker, but if I'm not forgetting anything the combat accuracy and damage maximums remain somewhat the same), but the enemies get a lot stronger.

Since the scaling is infinite, as long as you keep raising the boon and dificulty level, at some point won't the enemy stats make completing a run impossible? At some point the armor is going to be so high the max damage a spell/attack can do would be 1, before the player could have access to crits. More importantly, at some point the enemy dodge chance would be so high that the player couldn't possibly hit an attack, before access to poisons.

Basically I wanted to ask: am I missing something? I feel like I should always max out the boon and difficulty level to have an increasingly harder time beating the game, and having to use strategies I haven't used before, but if the game gets literally impossible then obviously I won't be able to do that.
Alkuperäinen julkaisija: Calm Koala:
The boon and difficulty have a cap of 100 and it is possible to 100% a 100/100 run.
< >
Näytetään 1-2 / 2 kommentista
Tämän ketjun aloittaja on ilmaissut julkaisun vastaavaan alkuperäiseen aiheeseen.
The boon and difficulty have a cap of 100 and it is possible to 100% a 100/100 run.
Calm Koala lähetti viestin:
The boon and difficulty have a cap of 100 and it is possible to 100% a 100/100 run.
Perfect, thank you!
< >
Näytetään 1-2 / 2 kommentista
Sivua kohden: 1530 50