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You can also remember some fairly "human" sayings, like (paraphrazing) "He was always using fear" and a whole bunch of others, especially to the end. They stand out from the overall philosophic style of the watcher's sayings.
You should also wonder the ship, re-reading stones you already passsed, as text there appers to change.
How happen that you have a consciousness and are a clone of the scavenger, while other clones don't ?
My pet theory is that this conscience is an emergent and growing element sprung from the body around the moment you're separated from the original scavenger.
Also, your character can directly feel the thought of watchers while walking next to them, something that it seems "normal" humans are not so apt to do I infer from the fact that in the research logs it shows they had to do several research processes to find the intelligence present in the watchers, and their communication process.
By the way McMakie I dissagree about swapping with the rescue ship crew member being the main method or a normal way new subentities to the chain. (Also, the duality between watcher individuals being functional, and the watcher chain acting as a larger meta individual is interesting, you can throw in more speculation even considering the hub stone is a carved stone with a figure, wondering if the hub stone is a made artifact, and maybe the original source of the individual watchers that form the chain).
Theres a few indicators of this:
*) In the individual watchers toughts you see, you paint a picture in where being on their own dimension the stones lack some concepts like time progression of a sorts (this is not always maintained in the story telling, as in one hand, the watchers struggle to understand time and our dimension as we perceive it, but on the other the disconnection from the chain seems to be a puntual event on a chain of time for them).
*) Other toughts mention that they perceive the soulds/minds of the humans on the ship, and theyre alien minds to them, the watchers show a concerted, logn effort on trying to grasp reality as it is for humans to understand these minds. This means they have no prior knowledge of life forms of our type.
*) At the ending, if you chose to stay on planet, and by the dialog during your jump down the chasm, you see other concepts of our existence like death are alien to the watchers. And the merged conscience facets of Chalmers, Dennet and/or the scavenger (which you see are present inside the chain on the planet just before encountering the rescue ship) make an effort to explain to the rest of the facets in the chain what death is. Again another indicator that the chain has never before encountered beings of our type.
What I didn't see as very clear was wether you are absorbed into the chain with the rest of the consciences, or if you're left to die.
There's a scent about space crazyness that it's needed and makes it not certain and fully explained. I think the attraction of this story is measured in questions more than answers.
The Theseus myth wonders about identity, and I think its explored from several perspectives during the game.
But the umbrella proyect that includes Theseus is called "Sisyphus" witch is another myth of a man punished by the Gods to push a rounded big rock up a hill that allways would fall down, and he will have to start again and again fo all eternity, even after going blind and old.
Why would you call a scientific proyect that?
I think the protagonist is a clone that was left to die and developed somehow a conciousness that could be a watcher going into the body. In the game, not only thoughts but conciousness can travel through space. Then this watcher is experimenting what is like to be human, as well as trying to survive, and to understand itself.
Then again, the other 3-minded human gives you orders, and talks to you as if he knew you from before.
The fact that the main watcher is a human head is puzzling, and it makes me think about a neverending loop, like Sisyphus punishment. Maybe there was a humanity that exhausted all natural resources of a planet and discovered how to transfer their counciousnes into inmortal rocks. Thousands of years later, they forgot they were human, what was sight, movement, space... It was so long ago that when humans come, they are alien to them.
Present humans have just discovered the swapper and rocks that can hold conciousness, in a world depleting itself from resources. All 7 stations have failed to provide an answer to that.
And what about the silk worms? What's their role in the game/planet? What do they eat?
Questions!
I'd love to know what the writers had in mind, but it has been open ended in a good way, for me. Spectacullar experience in a game that looked simple and short.