Cities XL Platinum

Cities XL Platinum

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Jhortz 2013 年 2 月 9 日 上午 4:31
Forgotten Simcity Societies?
I'm not coming out all guns blazing in defense of this game, I purchased citiesXL 2011 and it wasn't without it's problems. But everyone who runs this game into the ground and hypes the new Simcity let me just remind you of EA's last attempt at Simcity. That's right, Simcity societies, hyped just as much as the new Simcity also with lots of glowing paid for reviews and it was terrible. Don't show your ignorant fanboy colours by assuming that EA's next baby isn't just Simcity societies 2 with DRM.
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Jhortz 2013 年 2 月 10 日 下午 1:34 
引用自 Dvow
引用自 iCu*ned

I'm sorry m8, you are wrong. I have played Sim City since the original release.
I own all the games, and have put in several hundred hours playing each release.

When I claim traffic in SC4 doesn't work, then it is based on hours upon hours of try and fail.

I don't know your motivation for playing SC, but mine is perfection. I want to build the
perfect city, and I cannot; when cars actively aviod the highways.
Unlike real life, where going a little out of the way to take a highway might be a quicker route, this game functions on the shortest distance principal.

IMHO the last good SC game was SC2000. 3K was ok too, and it let you almost finish
the game like: http://www.youtube.com/watch?v=JtB2ZfVuLhY

You just have to download one mod (NAM), and all of your issues with SC4 are fixed. http://community.simtropolis.com/files/file/26793-network-addon-mod-for-windows-installer/

It dramatically improves SC4 gameplay, and solves all of the traffic issues the original had. This mod is the main reason why so many still play SC4. It's become essential.

I heard that the original reason traffic was so strange in the original SC4, is because it was too resource hogging to make a properly complex traffic system. As a result, the original system was purposely kept overly simplistic. Since computers these days can handle things fine, that is no longer a problem. Unfortuntely SC4 is no longer being developed, so community made patches are the only thing left. And NAM is amazing. Once you install it, you'll wonder how you even played without it.


Do you think their will be modding allowed with the new Simcity?
City Builder 2013 年 2 月 10 日 下午 2:28 
What I remember in Societies was reading that internally there were files that indicated that SimCity Societies was actually SimCity 5. Rumor had it that somebody at EA finally wised up and realized that in no way shape or form could Societies pass for SimCity 5 and they ended up using Societies instead of totally destroying the franchise.

I imagine it's much the same here, they understand that they can't compete with SimCity 4 and all the mods people have created over the past 10 years so they're doing this back to their roots thing in hopes of redeveloping the franchise in another way (DLC I'm sure has a big part in that too).

Unfortunately, I do not believe this SC13 to be anywhere remotely as entertaining as SC4 has been for the past many years.
Ryu_Sheng 2013 年 2 月 10 日 下午 2:32 
引用自 Schrapple


Do you think their will be modding allowed with the new Simcity?

EA have said it will be LATER, but they said the same thing about Battlefiled 3 apparently. I tend to take what EA says with a pinch of salt and only go by whats available at the time. In this case it wont have modability at launch. It'll probably end up being a similar modding system to the Sims i bet
最后由 Ryu_Sheng 编辑于; 2013 年 2 月 10 日 下午 3:04
City Builder 2013 年 2 月 10 日 下午 2:45 
As I've started to read around the internet, (finally)... Buy what you see not what you hope to get later on.
blackjar72 2014 年 6 月 29 日 下午 2:33 
Societies wasn't that bad, just not that good. I was actually more more complex and in depth than the original SimCity.

SimCity (the original) was good for its time, but was very, very simple, very easy to find an optimal building pattern and repetitive afterward. It didn't feel open ended or escape the repetitiveness until SC2000 -- it was then that it became fun for more than a short time. In general none of the games in the series are challenging nor do I think they were meant to be or should be -- they were pure sandboxes from the beginning, or as Maxis advertised (back while still independent) "Software Toys" and "not games." Rather than being dumbed down, Societies was far more complex than "Classic" dreamed of being -- the caveat was that, ultimately, it was a spin-off, and misleadingly named.

It was still simplistic for what it claimed to model and represent -- the "social engineering" concept was a good idea, but not well implemented. What I'd like to see would be Maxis return to focusing on the big, large-scale, economics / logistics heavy game, update but keep the original concept -- and to see a Societies 2 (better without the SimCity name) evolved as a kind of culture-simulator with the same big step SimCity made between classic and SC2000.

Unfortunately Maxis/EA has decided to to make a neither here-nor-there game that tries to please everyone but really pleases very few, losing the best aspects of SimCity to be like Societies while losing the best part of Societies to be like SimCity. And do the the dislike associated with it, the experiment in a social engineering game will also have no sequel.

(I've even made attempts at writing my own culture simulation game, based on memetics and social psychology, but don't have the programming skill, particularly for the graphics / rendering -- and no one else seems likely to do it.)
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