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报告翻译问题
Do you think their will be modding allowed with the new Simcity?
I imagine it's much the same here, they understand that they can't compete with SimCity 4 and all the mods people have created over the past 10 years so they're doing this back to their roots thing in hopes of redeveloping the franchise in another way (DLC I'm sure has a big part in that too).
Unfortunately, I do not believe this SC13 to be anywhere remotely as entertaining as SC4 has been for the past many years.
EA have said it will be LATER, but they said the same thing about Battlefiled 3 apparently. I tend to take what EA says with a pinch of salt and only go by whats available at the time. In this case it wont have modability at launch. It'll probably end up being a similar modding system to the Sims i bet
SimCity (the original) was good for its time, but was very, very simple, very easy to find an optimal building pattern and repetitive afterward. It didn't feel open ended or escape the repetitiveness until SC2000 -- it was then that it became fun for more than a short time. In general none of the games in the series are challenging nor do I think they were meant to be or should be -- they were pure sandboxes from the beginning, or as Maxis advertised (back while still independent) "Software Toys" and "not games." Rather than being dumbed down, Societies was far more complex than "Classic" dreamed of being -- the caveat was that, ultimately, it was a spin-off, and misleadingly named.
It was still simplistic for what it claimed to model and represent -- the "social engineering" concept was a good idea, but not well implemented. What I'd like to see would be Maxis return to focusing on the big, large-scale, economics / logistics heavy game, update but keep the original concept -- and to see a Societies 2 (better without the SimCity name) evolved as a kind of culture-simulator with the same big step SimCity made between classic and SC2000.
Unfortunately Maxis/EA has decided to to make a neither here-nor-there game that tries to please everyone but really pleases very few, losing the best aspects of SimCity to be like Societies while losing the best part of Societies to be like SimCity. And do the the dislike associated with it, the experiment in a social engineering game will also have no sequel.
(I've even made attempts at writing my own culture simulation game, based on memetics and social psychology, but don't have the programming skill, particularly for the graphics / rendering -- and no one else seems likely to do it.)