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I also believe that some fragments are rarer than others depending on the Mob. As you can see above; As' for Scratch Thiefs are a pain to get whereas Vador's A fragment seems common.
Cooldown reduces 10 seconds every 10 pets(? - I think this means 10% of the achievement bar, not qty of pets) you collect. The minimum cooldown is 30 secs, meaning with guardian it could be possible to have 2 pets summoned simultaneously for a brief time.
It takes 33 DNA to go from lvl 1 pet to lvl 2 pet. (+1 to unlock)
100 to go from 2 to 3
200 to go from 3 to 4
334 total DNA fragments
The drop rate does seem higher than 4%, but there is a general consensus that one dna type is rarer than the rest for each pet. If it were even distribution, you might expect it to balance out over a large number of DNA fragments, but it seems the rarer one drops about 1/2 to 1/4 (guessing) as often as it would with equal rarity.
Even if a mob dropped a DNA fragment at 20% drop rate, that would suggest only 6.25%-12.5% "drop rate" for the rarer fragment.
Leveling up a mob does increase it's damage significantly.
Also a website: http://ragnarok.wikia.com/wiki/Monster_Summoning_System
Desert Goblin: Lvl 1 = +2% Crit For Party, 10 sec, recasts
Invader goblins in the desert drop Goblin DNA, not Desert Goblin DNA.
Feartus -4% Strength
Mandragora - Debuff misnamed "Rapidifciation" (description says "Lipidification" which is the correct word) - -50% speed, -0.01% Defense, Atk, and Mag Atk.
Now wth is the point of -0.01 debuff?