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Archer Becomes:
Ranger: Standard Ranged DPS built for sustained damage
Beast Master: Tank that focus's on self survival/Self Healing, even has a 100% damage resist panic button when maxed. High HP Ok damage resist and parry if specd right. Still a good DPS if you focus on that too.
Thief Becomes:
Rogue: Very DPS and potion oriented. Most of the skills are doping for giving you random based boosts of DPS/Crits. Main skill to max out is unstable doping.
Assassin: Very DPS oriented melee class
Magician Becomes:
Wizard: Fireballs R' Us
Sorcerer: Hybrid DPS Healer. Can be spec'd to be almost as good as a priest or almost as good as a Assassin in DPS depending on where you put your points. Or just go hybrid so you can do either fairly well on the fly.
Swordsman Becomes:
Knight: Tank with a Team Based damage resist skill and gains extra damage resistance from equiping a shield.
Warrior: Primarily DPS but just as good a tank if you focus on dodge,parry rates. Has defender skill that increases dodge,parry,defense passivly and has more active skills for self survival compared to knight (but still PALES in comparison to the self suvival skills of the Beastmaster)
Acolyte Becomes:
Priest: Yep.. a healer
Monk: Another Take on Tank. Solo based tank with a very high defense rate when spec'd right. Has a few good self-survival skills and does good DPS even as tank spec.