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2. No, you can't invest any point in them, meaning that, if you class change at 25, you'll have the three first skills of the monk unlocked (like any new character) and you'll have all of your acolyte skill points available, allowing you to start directly with some max level skills and a pretty advanced skill tree already.
Thats pretty lame.
Currently, the Monk can be a really good class for tanking with his defense boost and his additionnal HP.
Also, as a Monk, you have one of the best skill in the game in terms of single target damage in the name of Guillotine Fist.
If you build yourself with some Agi, you can expect doing Double Critical GF.
Not to mention that you have some decent passive threat generation (+300% with Steel Body), a taunt and an AoE Threat generator skill.
Even a slight heal skill would have been overkill and really OP.
Would stone skin be worthwhile for soloing? I'm mainly going for a dps build.
Monks are essentially tanks in this game atm (also we are in the small group that have no movemennt speed buffs but we do have a "snap" skill with delay... which everyone else has for the most part)
Guillotine actually has HORRIBLE dps (when compared to other classes)... (it takes 2 seconds to rotate through just to get to activate it and you cannot prep spheres ahead of time and run around as your spheres only last a few seconds if you dont use a skill unlike holy waters of aco skill) its just a nice burst dmg.
In terms of single target damage a rogue or assaasin could do more in one hit with a much better chance of criticals.
Also none of your equipment gives you agility (even though your a "melee class"... id like to figure how this worked out when they thought up this class...) but perhaps it was done to prevent easy critical Gfist rotations as you could use it 2 times in a row.
Also for soloing you really need stone skin unless you want to take alot of dmg or want to burn potions every chance you get.
Be advised that although they do have good threat generation ala easy passive mode and an aoe skill... your main threat skill is a aoe skill that only hits 3 targets max.... which makes tanking adds from bosses more cumbersome when compared to a warrior or knight's aoe that hits 10 or so max. IMO they are still fairly fun to play but dont expect much fun at pvp or being a heavy dps.