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I can check on it later this weekend if you or someone else hasn't found out for sure by then.
For GLQuake you have to use the -window command-line option. You can set the resolution you want using the -width x and -height y command-line options (like -width 800 -height 600 for 800x600).
As negke mentioned in another thread, with the original GLQuake you'll probably also want to use the -bpp 32 command-line option to get 32-bit color.
Note that if you're using the version of GLQuake that comes with Steam, it's kind of old/crashy. Version 0.98 is available in various places like here: http://www.quaketerminus.com/nqexes/glquake098alpha.zip (throw away the opengl32.dll file from that and just use glquake.exe). Along with being more stable, 0.98 is preferable if you're playing with a window resolution that has a widescreen aspect ratio; version 0.98 will allow you to adjust FOV and a few other display issues as described in the Widescreen section of this guide:
http://steamcommunity.com/sharedfiles/filedetails/?id=120426294
And BTW if you're not dead set on using one of the original Quake engines, there are several "modern" Quake engines built from the source release, which have good video options and other things to recommend them. You can choose whether you want to preserve the original graphics or play with new effects and stuff. This guide describes the most widely-used modern Quake engines:
http://steamcommunity.com/sharedfiles/filedetails/?id=118401000
The other guide above can help with configuring them, although with modern engines you can do most or all configuration just using the in-game menus.