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Yes. You should take a look at http://www.quaddicted.com/quake/cooperative for instructions.
Note that this just puts multiple players into the same game; it doesn't adjust difficulty or ammo pickups or anything else. If you want fancier co-op behaviors then you'll have to use a mod.
2) Less pixellated?
Yes. If you use GLQuake, or any modern Quake engine, then by default there is some filtering of the textures. You can also choose different texture-filtering modes using console commands. (Some modern Quake engines expose this choice in the UI menus.)
Myself though, I like the pixellated look. With the original Quake pixel art, filtering just kinda makes it look blurry IMO. Although I did think it was pretty neat back in the day. (My monitor resolution was a lot smaller then!)
If you REALLY want to make Quake look different then you might want to play around with a modern Quake engine and new textures. Quake HD ( http://quakeone.com/forums/quake-talk/single-player/7306-quake-hd-new-spawns.html ) is a good attempt at collecting some of the best of those. I still prefer the original look, but I don't think it's blasphemy or anything to experiment with different stuff. :-)
3) Co-op uses the singleplayer campaign content?
Also yes. :-) I think you can play co-op on any of the maps in the original singleplayer campaign, and on most other singleplayer maps that you can find. Quake does not have any special content reserved for co-op. I think the only thing that makes a map "co-op capable" is that it has multiple player-start positions on it, so that players don't squash each other when the map begins.
To look up and down, right and left with the mouse and move with wasd I mean...
The effect of that is not permanent across game restarts, so (slightly longer answer) you will want to make a file named "autoexec.cfg" in your id1 folder that contains +mlook in it. That way it will be applied every time you start the game.
And finally an even slightly longer answer: this is not a concern with most modern Quake engines. You should probably have a look at this guide (start with the Quick Start section):
http://steamcommunity.com/sharedfiles/filedetails/?id=120426294
And maybe this guide:
http://steamcommunity.com/sharedfiles/filedetails/?id=118401000
go to mutilplayer new game cooperative
It's not a mod it's a open source port like WInquake and GLquake only better imo. You can play with default graphics with darkplaces, I thought I made that very clear? Anyway, the mods are optional DP plays the game as is.
This picture for example is GLQuake 0.98 with a 4:3 aspect ratio, default statusbar, FOV 90:
http://cloud-2.steampowered.com/ugc/594741209210035046/AF600066227B2B91D96724C66C3B567C6E87AEB3/
And this picture is 16:9, corrected statusbar stretch, FOV 106:
http://cloud-2.steampowered.com/ugc/596992393153085733/400C241D3747CD7B48F7DB6442F99186351BEF1E/