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Your logic is terrible. Disagreeing with one point does not invalidate the entirety of what someone has to say. There is such a thing as partially agreeing with each other without having to agree with every individual point.
Quake not only has better gameplay than Call of Duty but is also by far more "immersive" as well. It is immersive in ways that games like CoD, with their spoonfed narrative meaning and grounded unimaginative settings, could never hope to be. In fact, I would call Quake one of the most immersive games I've played period.
https://youtu.be/ShzLGHxPj_c?list=PLoxV-no_tlqxpbANfk4eCLYPnl_JubVm9
Exiting those doors to that ominous sight and that soundscape just drenched in atmosphere, how could you be anything but intrigued? It's a game that presents you with a bizarre and surreal world then gives you room to breathe, to experience and interpret it on your terms without some cringe protagonist inner-monologue, annoying quipping sidekick, or intrusive cutscene telling you what to think in the moment.
The annoying thing is developers and consumers alike conflating immersion with level of realism like they're one and the same.
I mean yes, roleplaying as a boots on ground soldier with all the physical limitations on gameplay that entails can be immersive for some. Definitely not for me, and for sure not the only way to approach immersion.
And games like goldeneye and pd had completely different engines than Id and 3d realms stuff. Console shooters were actually gathered around and played by people from all walks of life not just the tech PC crowd. Where many of us started on shooters. Halo is arguably more successful than doom.
There were plenty of "modern" (which really just means "between CoD4 and Doom4") shooters that leveraged their modern tropes as strengths, not weaknesses: Crysis 2 (2011) is my favorite example. And these tropes were present in lots of earlier shooters too: Republic Commando (2005) was linear as all get-out with tons of Halo rip-off mechanics, and it was great