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Yes it is possible. Go into your Steam Quake folder. You should notice some programs called. winquake, and glquake. Now grab your Quakespasm.exe file, and move it directly into your Quake folder. Now rename your quakespasm program into winquake or glquake. Once you did, save over your old one and you are finish. Now on steam, go lauch the game and choose either winquake or glquake. (What ever you named your file into) And then load it up. If done correctly, you should see QuakeSpasm loading up instead of winquake or glquake. Enjoy.
Yes it is possible. Go into your Steam Quake folder. You should notice some programs called. winquake, and glquake. Now grab your Quakespasm.exe file, and move it directly into your Quake folder. Now rename your quakespasm program into winquake or glquake. Once you did, save over your old one and you are finish. Now on steam, go lauch the game and choose either winquake or glquake. (What ever you named your file into) And then load it up. If done correctly, you should see QuakeSpasm loading up instead of winquake or glquake. Enjoy. [/quote]
Does this work with other source ports such as Mark V?
If you've got the expansions or other map packs, you either set up a custom path shortcut, use a .bat file to launch (usually provided) or a simple launcher frontend.
https://github.com/m-x-d/Simple-Quake-Launcher-2/releases
I personally haven't tried it with Mark V but it I have done it with Quakespasm, Quakespasm Spiked, Pro Quake and ezQuake. So I guess it should be possible. All steam is looking for is the .exe name.