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Skel 13 DIC 2014 a las 23:15
GLQuake too dark for me
GLQuake too dark for me.
Brightness toggle doesn't work. Someone solved this problem?
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Mostrando 1-12 de 12 comentarios
Use the DarkPlaces Source Port instead.
Skel 14 DIC 2014 a las 0:49 
But if I want vanilla gameplay? Or DarkPlaces provide it?
DarkPlaces provides a very nearly vanilla experience, just with higher OpenGL 3D resolutions, etc.
You can also tweak the graphics to make rockets have light sources, etc.

The default DarkPlaces installation is very vanilla.
- http://icculus.org/twilight/darkplaces/
- http://icculus.org/twilight/darkplaces/download.html

For Windows x64:
- http://icculus.org/twilight/darkplaces/files/darkplacesenginewindows64only20140513.zip

For all others:
- See the above two lines.
Última edición por [AU] Tabris:DarkPeace; 14 DIC 2014 a las 3:29
Skel 14 DIC 2014 a las 1:06 
Ok, thanks! Will read soon and maybe play!
EternallyAries 14 DIC 2014 a las 3:40 
Publicado originalmente por TabrisDarkPeace:
DarkPlaces provides a very nearly vanilla experience, just with higher resolutions, etc.
You can also tweak the graphics to make rockets have light sources, etc.

True, but sadly it's not that close to "Nearly". By that I mean the monsters act differently, Ogre can aim his grenades in a vertical way instead of only horizontal. Some monsters are tweak to move a tiny bit faster. The AI was improved quite a bit. Some guns we're also tweak.

These we're just tiny, VERY tiny little things that I pointed out. There way more that was changed compared too GLQuake alone. Even though we all can agree these are improvements. But if you want the true vanilla experience you would want to stick with GLQuake or in my personal opinion Software Quake aka WinQuake is the closes to DOS vanilla style look.

But besides all of that, another good engine (Can be consider a dead engine now) Is DirectQ. This engine is fantastic. Runs under Direct X. So if sadly if those who uses Linux or Mac, would have to use Wine or other means to get it running. But if you are interested and wanna try it out. Here the link to the archives.

https://www.quaddicted.com/files/engines/directq/

Sadly, the creator has been gone for quite a while from what I know of. It would be quite amazing if he showed up again with a brand new DirectQ release. haha.
erc 15 DIC 2014 a las 11:44 
Simply use QuakeSpasm.
Hello 16 DIC 2014 a las 11:33 
The brightness slider is broken in all official versions of GLQuake. Your best option is, indeed, using a source port. You could probably increase the gamma value for glquake.exe in your Nvidia or ATI system panel, but that would be more work than it's worth.

By that I mean the monsters act differently, Ogre can aim his grenades in a vertical way instead of only horizontal. Some monsters are tweak to move a tiny bit faster. The AI was improved quite a bit. Some guns we're also tweak.
That's the optional DPMOD, not the Darkplaces port itself.
cHaMp 19 DIC 2014 a las 5:22 
Publicado originalmente por erc:
Simply use QuakeSpasm.

quakespam is just an outdated fitzquake markV as quakespasm and most other engines have crashing due to low limits with custom maps / mods or they dont put out say fog correclty if at all
Última edición por cHaMp; 19 DIC 2014 a las 5:24
Skel 19 DIC 2014 a las 5:46 
Publicado originalmente por Night Fury:
Publicado originalmente por erc:
Simply use QuakeSpasm.

quakespam is just an outdated fitzquake markV as quakespasm and most other engines have crashing due to low limits with custom maps / mods or they dont put out say fog correclty if at all

I want to play vanilla, or close to it. No mods and custom maps...
Thanks to all for suggestions!
Hello 19 DIC 2014 a las 12:43 
Publicado originalmente por Night Fury:
quakespam is just an outdated fitzquake markV as quakespasm and most other engines have crashing due to low limits with custom maps / mods or they dont put out say fog correclty if at all
That's incorrect. Quakespasm has increased limits (it even loads BSP2 maps) and of course supports fog as well. It's the engine of choice for modern custom maps. Fitzquake Mark V has some nice features too, several of which QS lacks, but it's not far superior. Both engines are forks of the Fitzquake engine code, but they aren't based on one another.
cHaMp 19 DIC 2014 a las 23:29 
Publicado originalmente por negke:
Publicado originalmente por Night Fury:
quakespam is just an outdated fitzquake markV as quakespasm and most other engines have crashing due to low limits with custom maps / mods or they dont put out say fog correclty if at all
That's incorrect. Quakespasm has increased limits (it even loads BSP2 maps) and of course supports fog as well. It's the engine of choice for modern custom maps. Fitzquake Mark V has some nice features too, several of which QS lacks, but it's not far superior. Both engines are forks of the Fitzquake engine code, but they aren't based on one another.

they both look the same, have the same settings, but quakespasm has lower limitations than the newer fitzquake quakespasm crashes when trying to play some mods such as in the shadows and it doesnt even load fog on that mod and maps with large enemy counts such as unforgiven it will probably crash 1-3 times

and quakespasm isnt one file so its just taking up more room in your quake folder so you pretty much have to uninstall the game to get rid of it because good luck remembering the file names

Última edición por cHaMp; 19 DIC 2014 a las 23:29
Hello 20 DIC 2014 a las 1:02 
QS runs all those maps just fine, but occasionally it may require additional settings such as increased memory heap and higher max edicts count. Fitz Mark 5 has probably set them to these higher values by default which may make it seem like it's more compatible. Talking about the latest versions of both.

More files, yes. A bunch of SDL libraries and stuff. Not really much of a problem imo, especially since you can basically delete everything else from the quake root folder. The advantage this brings is that QS runs on multiple platforms. But it's a matter of personal preference, of course.

Bottom line, though: they are both great and largely faithful source ports.... and they both have a working brightness slider unlike GLQuake.
Última edición por Hello; 20 DIC 2014 a las 1:09
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Publicado el: 13 DIC 2014 a las 23:15
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