安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
It also does this with X-Men: Ravages of Apocalypse, and and other mod that's not DPmod, one of the Mission Packs, or Prodigy: Special Edition, which has a messed up start position that puts me in a wall.
So, the error is 'Can't find seven_init in server'.
These problems might go away if you started with a clean id1 folder (only containing pak0.pak and pak1.pak). Including removing any current config file.
Although, Steam Cloud does back up your config, so you'd have to be careful that it didn't just reinstate the deleted config. Launch Quake outside of Steam, at least first (as a test), just to make sure that Steam Cloud doesn't interfere.
If you want more details and other solutions (if you want to keep using SMC), see the last part of his post here: http://quakeone.com/forums/quake-mod-releases/finished-works/6076-small-mod-compilation-244.html#post158144
I actually made a QuakeOne account to try and ask there, but I couldn't figure out why I couldn't post. Maybe I can now, whatever.
Even if you don't have the progs.dat anymore, maybe there's still a start.ent file from that mod lurking in your id1\maps folder.