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Bethesmaxsoft
Edit: And before someone comes back with "BUT GOG!". No, you don't own them there either. They sold you a license to access the content.
From their user agreement:
I can see it now at some id Software / Bethesda reveal showing. Lights get dim as the classic Quake soundtrack starts playing and the Quake 5 logo slowly comes towards the screen as it glitches out to cut scenes of game play video. Ending with the Quake 5 logo reaching the closest point and the crowd cheering.
It's kinda like when Bethesda punched themselves right in the nards with Fallout 76 and then said, "Welp, looks like no one wants co-op after all!"
Quake 1 Quake 2, you had bosses that were pimps, you could explode things and their heads fly across the screen and their body parts lay all over the floor. head on the floor.
The sound effects were not funny cartoony laughy, its a serious game.
So if they want to capture the real quake players, if they got anyone thinking cartoony, laughy, funny, they don't belong in making a Quake game.
The pimp vibe, the quake vibe, it doesn't really mix that cartoony, laughy, corny, funny vibe.
It is funny, but funny in a different funny way. Watching the Ogre get knocked off its feet and seeing the pimp mobs and so on. Its funny in a different funny way. Like a gangster, not no cartoony funny, laughy kind of funny one though.
If Sorlag was in Quake 1 or 2, they would be this doesn't belong, ogres, grunts, deathknight, shamblers. Then a sorlag? this does not belong what this. Yeah its not Quake like. Sorlag would not belong in Quake 1 or 2, its a totally different vibe.
The slime, Sorlag is a slime monster? Even the slime in Quake 1 and 2, hits different than these newer Quakes, as in the ones after 3. 3 is the transition. Even 4 is kinda more 1 and 2, 4 could be a transition too. Sorlag honestly wouldn't belong in Quake4 too.
Sorlag doesn't belong in quake just like QC death knight wouldn't belong in quakes either.
The lava hits different in Quake 1 and 2 then those newer quakes, and I could not see a death knight walking on the lava or swimming the lava like how they got him in these new quakes.
It's a lich, yet they go in lava, its like Sorlag, makes no sense, and its not with the vibe either.
Unlike Shambler (giant tank claw crushing yet does spells the lightning spells abomination), unlike Ogre (fat man with chainsaw hand), those fit the Quake vibes.
It's not just the singleplayer too.
The multiplayer is not quakelike.
If there isn't 16 player maps, it aint quake.
Especially if there is no deathmatch ctf match on monster maps. as in the maps not designed for multiplayer yet feel so good because well thought out by the community of the weapon locations and such.
Secret areas.
Backpacks with meaning.
So much they forget about the Quake what makes it classic what the vibe consists of when thinking about an OG quake game.
backpack just symbolizing a loot box, thats not quake like. backpack means more than a lootbox you pay real $$$ for.
They did a lot of slap in the faces in regards to Quake vibes with these new quakes.
laughy funny, cartoony shambler etc hat skins.
So again, when they make the new quake. Get people making it with real quake vibes in mind and not this new vibes.
Honestly Quake Live and Quake Champions never hit it, never got to the likes of Overwatch, Fortnite, CoD, etc. never successful, quit following those vibes. It doesn't work.
Just because Quake Champions is still kicking with 900 players doesn't mean you go ahead continue and consider it a success. Quake 1 2 3 did a lot better in era.
So I'm guessing you don't want Quake Guy to hit a shambler with a hammer and have the game light up like a pinball machine and stars to encircle the shambler's head like Commander Keen
Edit: oh ok yes I was also going to bring up the Steedian oddities from Quake 3 where they just let him loose and you have Slash going WOOHOO fighting a fat lunch lady in a BDSM outfit and a big eyeball because look at us
"Ha ha haaaaaaaa" - Visor
Quake Champions was also trying to be more serious.
Overwatch is a completely different type of Multiplayer FPS (also I like the Solarpunk aesthetic but it's just a different art style).
Of course, the game doesn't need an excessive amount of blood or gib to be good either.