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In your Stream Library, inside the left list, right click on quake, and then Manage > Browse Local Files. A Explorer window is going to open with the game folder
If you want to play a mod with the original content
uncompress the mod and move the folder in the quake root directory
If you want to play the mod with the remastered
do the same but inside the release/ folder
I am not sure if it is necessary, but works. Maybe it's enought coping the content in the games root directory
To open the mod, inside the game open the console
and type `game {name_of_the_folders_mod}`
Some mods can start from the menu, others required the console,
for these type `skill 3` (I think it's hard) and `map start`
the names starting map depends on the mod, usually is called start, check the readme file of the mod to be sure
For the compatiblity question, no idea how many mods are compatible with the remastered, I guess most of them
This is one of the things I like about early games, like Morrowind, Civilization II, Starcraft they'd come with a toolbox for you to edit the game, make it even more enjoyable more replayability.
Probably why Quake, Quakeworld did so well too, mod community, idsoftware allowed them to go ham. Then you host a server and play the mods in multiplayer.
btw
I would someone to mod a RPG like thing. Maybe a borderlands type game in Quake.
Could say track progress via ip address or something. maybe use the console and use OTP and it sets you where you left off progress wise.
Here are some cool tutorials to start mapping in quake and blood
https://www.youtube.com/playlist?list=PLgDKRPte5Y0AZ_K_PZbWbgBAEt5xf74aE
https://www.youtube.com/playlist?list=PLTBuMlVhju0tbNhfOOqSRFTi2La-v8mvO