Quake
How do I mod quake?
I'm interested in trying mods for this game and was wondering how? Also how many mods are compatible with quake remastered?
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You need to know where quake is installed in your computer

In your Stream Library, inside the left list, right click on quake, and then Manage > Browse Local Files. A Explorer window is going to open with the game folder

If you want to play a mod with the original content
uncompress the mod and move the folder in the quake root directory

If you want to play the mod with the remastered
do the same but inside the release/ folder
I am not sure if it is necessary, but works. Maybe it's enought coping the content in the games root directory

To open the mod, inside the game open the console
and type `game {name_of_the_folders_mod}`
Some mods can start from the menu, others required the console,
for these type `skill 3` (I think it's hard) and `map start`
the names starting map depends on the mod, usually is called start, check the readme file of the mod to be sure

For the compatiblity question, no idea how many mods are compatible with the remastered, I guess most of them
Seamus Mar 25 @ 2:44pm 
Most stuff that doesn't require darkplaces seems to work. Unless it's something ancient an jank to get to run in the first place like the xmen conversion. I don't think I managed to get that working on this version.
Originally posted by Yellow King VII:
You need to know where quake is installed in your computer

In your Stream Library, inside the left list, right click on quake, and then Manage > Browse Local Files. A Explorer window is going to open with the game folder

If you want to play a mod with the original content
uncompress the mod and move the folder in the quake root directory

If you want to play the mod with the remastered
do the same but inside the release/ folder
I am not sure if it is necessary, but works. Maybe it's enought coping the content in the games root directory

To open the mod, inside the game open the console
and type `game {name_of_the_folders_mod}`
Some mods can start from the menu, others required the console,
for these type `skill 3` (I think it's hard) and `map start`
the names starting map depends on the mod, usually is called start, check the readme file of the mod to be sure

For the compatiblity question, no idea how many mods are compatible with the remastered, I guess most of them
this didn't seem to work. I'm trying to run AD. am I missing a file or do I need to reinstall the mod?
I got it working. I needed to name the extracted folder AD in order for it to see it.
Download Aftershock Quake Toolbox and start creating stuff, thats how you mod, I'm not sure how the people who don't use it mod the game.

This is one of the things I like about early games, like Morrowind, Civilization II, Starcraft they'd come with a toolbox for you to edit the game, make it even more enjoyable more replayability.

Probably why Quake, Quakeworld did so well too, mod community, idsoftware allowed them to go ham. Then you host a server and play the mods in multiplayer.

btw
I would someone to mod a RPG like thing. Maybe a borderlands type game in Quake.
Could say track progress via ip address or something. maybe use the console and use OTP and it sets you where you left off progress wise.
Last edited by qsnoopyjr; Mar 25 @ 6:18pm
Originally posted by qsnoopyjr:
Download Aftershock Quake Toolbox and start creating stuff, thats how you mod, I'm not sure how the people who don't use it mod the game.

This is one of the things I like about early games, like Morrowind, Civilization II, Starcraft they'd come with a toolbox for you to edit the game, make it even more enjoyable more replayability.

Probably why Quake, Quakeworld did so well too, mod community, idsoftware allowed them to go ham. Then you host a server and play the mods in multiplayer.

btw
I would someone to mod a RPG like thing. Maybe a borderlands type game in Quake.
Could say track progress via ip address or something. maybe use the console and use OTP and it sets you where you left off progress wise.
That is something I like about these types of games is the map editors and construction kits. once I'm done play some of these famous mods... maybe I will try my hand at making my own mods for Quake and Blood.
Raton Mar 26 @ 8:31am 
Originally posted by Redassassin:
That is something I like about these types of games is the map editors and construction kits. once I'm done play some of these famous mods... maybe I will try my hand at making my own mods for Quake and Blood.

Here are some cool tutorials to start mapping in quake and blood

https://www.youtube.com/playlist?list=PLgDKRPte5Y0AZ_K_PZbWbgBAEt5xf74aE

https://www.youtube.com/playlist?list=PLTBuMlVhju0tbNhfOOqSRFTi2La-v8mvO
Originally posted by Raton:
Originally posted by Redassassin:
That is something I like about these types of games is the map editors and construction kits. once I'm done play some of these famous mods... maybe I will try my hand at making my own mods for Quake and Blood.

Here are some cool tutorials to start mapping in quake and blood

https://www.youtube.com/playlist?list=PLgDKRPte5Y0AZ_K_PZbWbgBAEt5xf74aE

https://www.youtube.com/playlist?list=PLTBuMlVhju0tbNhfOOqSRFTi2La-v8mvO
Thanks.
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