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Nahlásit problém s překladem
The files you need are "pak1.pak" and "pak0.pak". Any modern Quake engine can play the entire game as long as you have those files, placed in a subfolder named "id1".
If you can find those files on your CD, great! Copy them out and go to work.
However my CD doesn't have those files immediately available; instead it has a big file named "RESOURCE.1".
"RESOURCE.1" is an archive in the "lha" format, and it contains the pak files that you need (and lots of other stuff). So to open it up, you need a program that can extract things from an lha archive.
I got a Windows installer for an lha command-line tool from here: http://gnuwin32.sourceforge.net/packages/lha.htm
... but I'm sure there are also other options.
For some reason, you have to rename the archive file to "RESOURCE.x", or else the lha tool will complain about a checksum error.
After renaming the file I was able to get all the stuff out of it like this, using the lha tool from above:
That will extract a bunch of files, so you probably want to do this in a temporary folder to contain the file-spew. Once it's done you can move the "id1" subfolder it created -- which contains "pak0.pak" and "pak1.pak" -- to the real location where you're going to put your Quake program.
Then you can delete all the other extracted stuff that you don't need. Unless you feel like reading the Quake background story in the manual again, or digging up the phone number for the "Game Hints Line". :-)
All you need is 7-Zip; it can open the RESOURCE.1 file from my disc and extract its contents straight away without renaming.