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For anyone downloading it, make sure you also get the patch[www.quaddicted.com]. (This is the "ad_v1_42patch2.zip" file linked on Quaddicted or on its ModDB page. There was an older patch but you don't need that one anymore.) Install the mod first in some mod folder, then put the patch's files in on top of it, to add or replace some of the mod's files. The patch fixes a lot of stuff, adds support for some other Quake engines, and adds two more maps.
And if it's been a while since you downloaded Quakespasm, you might also want to get the latest version of that[quakespasm.sourceforge.net]. Arcane Dimensions is made to work with the version of Quakespasm that was released on Jan 18.
https://twitter.com/SimsOCallaghan/status/805343155092680704
Also, the Mark V Quake engine has had an official/stable release. This is similar to Quakespasm, but several other nice features and quality-of-life stuff, and good default settings. Worth a look: http://quakeone.com/markv/
1. Extract the mod folder (folder containing .pak files) to the QUAKE directory (i.e. ./QUAKE/AD)
2. Create a shortcut or batch file that starts the Quake build in the normal way with the argument -game [mod] in there (i.e. MarkV.exe -game AD or whatever the Mark V executible is called)
3. Run the shortcut or batch file
Thank you. Now I'm gonna dive into this mod feet first!
https://www.quaddicted.com/reviews/ad_v1_70final.html
https://youtu.be/Ha2NcTfDCys
More info and links here: http://www.celephais.net/board/view_thread.php?id=61539&start=41