Quake
How to start a Quake server
Is there a way to start a server for Quake. Ican't use my router to port forward and ProQuake gave me Trojan. I need help
Last edited by MyDadMakesMeEatBugs007; Jan 15, 2016 @ 7:32pm
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Showing 1-4 of 4 comments
EternallyAries Jan 15, 2016 @ 6:13pm 
There should really be a sticky on this subject personally. Here my quote I made a while back that helps loads for other people.

Originally posted by EternallyAries:
You would need to portforward and add a launch command to host a server.

If you know how to get access to the router portforward options. Get into it and then enter TCP then input 26000 as your portforward number. Once that is done, go into Steam right quick on Quake and then open up the properties window. Click on "Set Launch Options" then type in this code.

-listen

Then, go host a server and then go on Google and search IP and get your correct IP. Give your friends the IP and then let them connect. Make sure they are connecting with port 26000.

Hope you get it working out.

enjoy!

I'll probably get around to designing a guide to help those who are new making servers for Quake.
Butane Jan 15, 2016 @ 7:23pm 
You need to port forward, there's no other way around it. Then you can launch a dedicated server with the following command for coop:
darkplaces.exe -dedicated 16 -port 26000 -condebug -mem 64 -zone 8192 +set coop 1 -skill 2 +set hostname "My Quake COOP Server" +set sv_protocolname quake +set teamplay 1 +set pausable 0 +map start
I recommend DARKPLACES to host a game because a lot of people usually find the server when they search for online matches. But you can replace darkplaces.exe with your own EXE that you use.

For deathmatch use:
darkplaces -dedicated 16 -port 26000 +set deathmatch 1 -condebug -mem 64 -zone 8192 +set timelimit 15 +set fraglimit 20 +set hostname "My Quake DM Server" +set sv_protocolname quake +set noexit 1 +set pausable 0 +map e1m1
Originally posted by Butane:
You need to port forward, there's no other way around it. Then you can launch a dedicated server with the following command for coop:
darkplaces.exe -dedicated 16 -port 26000 -condebug -mem 64 -zone 8192 +set coop 1 -skill 2 +set hostname "My Quake COOP Server" +set sv_protocolname quake +set teamplay 1 +set pausable 0 +map start
I recommend DARKPLACES to host a game because a lot of people usually find the server when they search for online matches. But you can replace darkplaces.exe with your own EXE that you use.

For deathmatch use:
darkplaces -dedicated 16 -port 26000 +set deathmatch 1 -condebug -mem 64 -zone 8192 +set timelimit 15 +set fraglimit 20 +set hostname "My Quake DM Server" +set sv_protocolname quake +set noexit 1 +set pausable 0 +map e1m1
I mis spoke, I meant to say useing my router to port forward dosen't work, ill try what you said.
JLaw Jan 15, 2016 @ 8:55pm 
Like the guys above said, you're always going to need to port-forward in your router setup.

If you're running a non-QuakeWorld server this can be difficult. Just forwarding UDP on port 26000 is not going to be enough, unless you're using DarkPlaces or FTE -- those two engines have rewritten their networking code to only use that one port, but other non-QuakeWorld servers use a ton of ports.

QuakeWorld is easier since it was made to be used as an Internet game server. (But you'll still have to do port forwarding. For QuakeWorld, it's UDP on port 27500.)

A couple of older threads about server hosting:

http://steamcommunity.com/app/2310/discussions/0/496879865892655146/

http://steamcommunity.com/app/2310/discussions/0/523897023723323664/

You might want to reconsider why you want/need to host a server... there's a bunch of servers out there already that you can use. :-)


(Also BTW I doubt that ProQuake gave you a Trojan? ProQuake is another Quake engine that is used a lot for both playing and hosting non-QuakeWorld.)

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Date Posted: Jan 15, 2016 @ 5:52pm
Posts: 4