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I'll probably get around to designing a guide to help those who are new making servers for Quake.
For deathmatch use:
If you're running a non-QuakeWorld server this can be difficult. Just forwarding UDP on port 26000 is not going to be enough, unless you're using DarkPlaces or FTE -- those two engines have rewritten their networking code to only use that one port, but other non-QuakeWorld servers use a ton of ports.
QuakeWorld is easier since it was made to be used as an Internet game server. (But you'll still have to do port forwarding. For QuakeWorld, it's UDP on port 27500.)
A couple of older threads about server hosting:
http://steamcommunity.com/app/2310/discussions/0/496879865892655146/
http://steamcommunity.com/app/2310/discussions/0/523897023723323664/
You might want to reconsider why you want/need to host a server... there's a bunch of servers out there already that you can use. :-)
(Also BTW I doubt that ProQuake gave you a Trojan? ProQuake is another Quake engine that is used a lot for both playing and hosting non-QuakeWorld.)