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Sorry, I don't know which source port would work best with such an old mod. Quakespasm is usually the best. If all else fails perhaps just going vanilla winquake.exe or even more hardcore, straight DOS(box) quake.exe.
You can see comments about FMV testing in this thread: http://www.celephais.net/board/view_thread.php?id=60831 and it looks like there was some Malice testing that eventually got most things working OK. This might be the build to use: http://quakeone.com/proquake/interims/mark_v_20160216_windows.zip
However if all else fails, then yeah like Butane says you might just want to go back to using Winquake or GLQuake for this. I don't think DOS will be necessary. :-) (But who knows!)
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As for reload in particular though, I'm not sure if your issue is engine-specific or not. It sounds like the Malice mod just uses impulse 12 for reload. There may be something that Malice needs to do in order to define the "reload" command as "impulse 12" which is not happening in your case.
How are you activating Malice? Are you using the "-game" command-line option when launching Quake, or are you using a "gamedir" console command? The latter might cause problems by not executing all of the expected scripts, so I'd say to always use the "-game" command-line option to run mods.
Found from official readme.txt
Thanks, will reply here if will encounter some problems with Malice on Quakespasm.
Malice is a one of those hidden gems from the past what left underrated. It has so numerous features which were "borrowed" later by other FPS games, hell even now just realised that its first game with Third person mode with view from shoulder. Indeed, great game.
P.S. It does not have DOS quake.exe :P
The real-time cutscenes and scripted sequences were pretty fresh and unused but other than that I think most of its big features were more or less Hexen things. I loved it though, 10/10 soundtrack
http://steamcommunity.com/sharedfiles/filedetails/?id=707028624
Hehe
But glquake is made for Windows.
Anyway, if you have the Malice CD shouldn't the music play right off it? Didn't they make a portion of the CD as audio (.CDA) like the original Quake CD? I dunno coz I never owned the cd myself.
Suggestion:
Download the Quake soundtrack files and then burn them as an audio CD. Then you should be able to play them as Idsoftware intended when it is placed in your optical drive. The Quake release disc was a mixed format audio and data CD. The first track on the Quake release CD-ROM audio was the auctual data track which was ignored as it was just noise if played as audio. The other tracks were the actual soundtrack.
In those days our CD)ROM drives had an audio cable that connecte to our soundcards or the soundcard on the motherboard so we could hear audio CD's directly.