Quake
T02my Aug 29, 2016 @ 9:56am
Malice for Quake
Does anyone know a source port for Malice? Quakespam works with Malice, but it's unique mechanics like "use", "reload" and others are not working.

bind r reload -- does not help.
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Showing 1-14 of 14 comments
Butane Aug 29, 2016 @ 10:18am 
Wow, I completely forgot about this MOD. Just brought back so many memories. I recall liking the feeling and sounds of the weapons best. Thanks for reminding me.

Sorry, I don't know which source port would work best with such an old mod. Quakespasm is usually the best. If all else fails perhaps just going vanilla winquake.exe or even more hardcore, straight DOS(box) quake.exe.

JLaw Aug 29, 2016 @ 12:29pm 
The beta releases for Fitzquake Mark V (FMV) have had a good amount of testing with old mods and TCs including Malice. FMV is also a lot like Quakespasm from a user's perspective. (Most of its builds have only been for Windows though, so if you're on Mac or Linux this might not help.)

You can see comments about FMV testing in this thread: http://www.celephais.net/board/view_thread.php?id=60831 and it looks like there was some Malice testing that eventually got most things working OK. This might be the build to use: http://quakeone.com/proquake/interims/mark_v_20160216_windows.zip

However if all else fails, then yeah like Butane says you might just want to go back to using Winquake or GLQuake for this. I don't think DOS will be necessary. :-) (But who knows!)

==========

As for reload in particular though, I'm not sure if your issue is engine-specific or not. It sounds like the Malice mod just uses impulse 12 for reload. There may be something that Malice needs to do in order to define the "reload" command as "impulse 12" which is not happening in your case.

How are you activating Malice? Are you using the "-game" command-line option when launching Quake, or are you using a "gamedir" console command? The latter might cause problems by not executing all of the expected scripts, so I'd say to always use the "-game" command-line option to run mods.
Last edited by JLaw; Aug 29, 2016 @ 12:31pm
T02my Aug 29, 2016 @ 1:16pm 
I followed yours suggests, stick to Quickspasm and run it with "-game" option and tried to " bind r "impulse 12" "

Found from official readme.txt

IMPULSE 12 Reload: reload selected weapon
IMPULSE 13 Use: make use of selected toyz
IMPULSE 14 cYcle: move through toyz
IMPULSE 30 Chasecam: External views

Thanks, will reply here if will encounter some problems with Malice on Quakespasm.

Malice is a one of those hidden gems from the past what left underrated. It has so numerous features which were "borrowed" later by other FPS games, hell even now just realised that its first game with Third person mode with view from shoulder. Indeed, great game.

P.S. It does not have DOS quake.exe :P
ULTRA Aug 31, 2016 @ 7:11pm 
Nah the third person mode was done as early as Contra (unless you mean first person shooter, in which case I dunno)

The real-time cutscenes and scripted sequences were pretty fresh and unused but other than that I think most of its big features were more or less Hexen things. I loved it though, 10/10 soundtrack
Butane Sep 4, 2016 @ 5:59am 
You mean you wanna play Quake like this?

http://steamcommunity.com/sharedfiles/filedetails/?id=707028624

Hehe

But glquake is made for Windows.

Anyway, if you have the Malice CD shouldn't the music play right off it? Didn't they make a portion of the CD as audio (.CDA) like the original Quake CD? I dunno coz I never owned the cd myself.
ULTRA Sep 15, 2016 @ 8:06pm 
Yes, the tracks are organized the same way as the original Quake CD
T02my Dec 31, 2019 @ 12:05pm 
Read what
CMDR Herne Jan 5, 2020 @ 4:14pm 
Originally posted by VPW:
I would like to play Malice w/ GLQuake and the music working? Does anybody know how?

Suggestion:
Download the Quake soundtrack files and then burn them as an audio CD. Then you should be able to play them as Idsoftware intended when it is placed in your optical drive. The Quake release disc was a mixed format audio and data CD. The first track on the Quake release CD-ROM audio was the auctual data track which was ignored as it was just noise if played as audio. The other tracks were the actual soundtrack.

In those days our CD)ROM drives had an audio cable that connecte to our soundcards or the soundcard on the motherboard so we could hear audio CD's directly.
skshred Jan 6, 2020 @ 5:20am 
they could patch in modern resolutions and the music, but would rather make us jump through hoops
Wampa_Stompa Feb 10, 2020 @ 1:58am 
playing it using quakespasm right now. works smooth as hell.
alfredon121 Jul 3, 2021 @ 12:08pm 
I use quakespasm but I don't have music. I have music on .cue. How to install music on this game?
Quiver333 Jul 3, 2021 @ 1:25pm 
Originally posted by alfredon121:
I use quakespasm but I don't have music. I have music on .cue. How to install music on this game?
Find the music files on Quaddicted.com archives if I remember correctly, download them, then go to your MALICE forlder, create a music folder if you don't have one and put the music files in there.
Quiver333 Jul 3, 2021 @ 1:26pm 
Originally posted by alfredon121:
I use quakespasm but I don't have music. I have music on .cue. How to install music on this game?
You can use the Ogg files
cowboygeorgy Jul 28, 2023 @ 11:21am 
What the proper syntax to run MALICE with - game command, without unnecessary BS?
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Date Posted: Aug 29, 2016 @ 9:56am
Posts: 14