Quake
x73rmin8r Jul 9, 2022 @ 8:47am
Can't disable texture smoothing / filtering
The Texture Smoothing option in the settings doesn't seem to do anything, no mater what it's set to the textures look blurry.

I've tried to add "seta r_textureMode "nearest_mipmap_nearest"" to the end of the exdefault.cfg file in the QuakeEX.kpf archive but that didn't fix it.

if I type "R_rhimaxanisotropic 0" into the console that fixes it for that session, but I have to do that every time I play.

Is there a way to run that command automatically on startup? I tried to add "seta R_rhimaxanisotropic "0"" to that .cfg file, but that didn't work.
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Showing 1-9 of 9 comments
Gila Jul 9, 2022 @ 3:32pm 
QuakeEX.kpf should not be edited, it's one of the resource file for the rerelease. Even if some changes there can be successful, it most likely will be overwritten next time there is an update.

Instead, make autoexec.cfg file with commands and variables you need in
X:\Users\USERNAME\Saved Games\Nightdive Studios\Quake\
(there should also be kexengine.cfg file, just to be sure you're in the right folder)
Last edited by Gila; Jul 9, 2022 @ 3:32pm
Seamus Jul 9, 2022 @ 4:47pm 
Definitely something weird going on as anisotropic filtering is not what blurs textures.
x73rmin8r Jul 9, 2022 @ 6:59pm 
Originally posted by gila:
QuakeEX.kpf should not be edited, it's one of the resource file for the rerelease. Even if some changes there can be successful, it most likely will be overwritten next time there is an update.

Instead, make autoexec.cfg file with commands and variables you need in
X:\Users\USERNAME\Saved Games\Nightdive Studios\Quake\
(there should also be kexengine.cfg file, just to be sure you're in the right folder)



That autoexec thing fixed it for me, thanks. So I guess for anybody looking this up in the future:

create a config file or edit an existing one in X:\Users\USERNAME\Saved Games\Nightdive Studios\Quake\

called autoexec.cfg with "seta R_rhimaxanisotropic "0"" in it and you'll have nice pixely textures if the in game setting isn't working for you.
Last edited by x73rmin8r; Jul 9, 2022 @ 6:59pm
Devalaous Jul 13, 2022 @ 2:11pm 
Is there a working console command to disable texture smoothing with Quake 64? At release we could turn it off ingame, but after patching, its always forced on for this add-on in particular.
x73rmin8r Jul 13, 2022 @ 3:01pm 
Originally posted by Devalaous:
Is there a working console command to disable texture smoothing with Quake 64? At release we could turn it off ingame, but after patching, its always forced on for this add-on in particular.

Not that I'm aware of. I tried the commands I found from when I was trying to disable it in the base game with no luck.
Edward850 Jul 13, 2022 @ 4:11pm 
Originally posted by Devalaous:
Is there a working console command to disable texture smoothing with Quake 64? At release we could turn it off ingame, but after patching, its always forced on for this add-on in particular.
It was causing the setting to reset for the base game, so Quake64 no longer reads the cvar and just has it set on anyway. So it can't be turned off.
Gila Jul 14, 2022 @ 1:33am 
There is a console variable
r_crtmode
that controls the "CRT filter" that can be turned off (0) or on (1), but only while playing Quake 64 add-on.

There is also a console variable
r_texturemode
that if set to "nearest" turns off texture filtering.

You can use any or both of these after you start Quake 64. And you would have to do it every time you start it, because after you deactivate and reactivate this add-on, these settings are reset.
Last edited by Gila; Jul 14, 2022 @ 1:36am
Edward850 Jul 14, 2022 @ 1:56am 
Originally posted by gila:
There is a console variable
r_crtmode
that controls the "CRT filter" that can be turned off (0) or on (1), but only while playing Quake 64 add-on.
This is a menu option, you don't need the console for this. You'll find it in the graphics options while Quake64 is running
Gila Jul 14, 2022 @ 3:06am 
Originally posted by Edward850:
Originally posted by gila:
There is a console variable
r_crtmode
that controls the "CRT filter" that can be turned off (0) or on (1), but only while playing Quake 64 add-on.
This is a menu option, you don't need the console for this. You'll find it in the graphics options while Quake64 is running
Oh. One other thing, even if r_texturemode is set to "nearest", every time Quake 64 starts, it will still apply texture filtering (I'm not talking about CRT filter), so just set r_texturemode "nearest" again in the console. Maybe that can be also done in the Options, I haven't checked.
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Date Posted: Jul 9, 2022 @ 8:47am
Posts: 9