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It's less what most people would think of as an engine and more of a wrapper. In this case, it's wrapped around a modified version of netquake.
Unfortunately, Saturn Quake runs on the powerslave engine if memory serves. Meaning it wouldn't run on this port..
I meant that with this engine, It would be easier to reproduce Saturn textures, light effects and other features which made great that port. Besides, I cannot understand why N64 port has been released and not Saturn's version when this last one it's far more legendary, (I bought both in 1999 and Saturn's version was chunky in fps but really good in texturing and lighting effects ending up with a high-end atmosphere: dirtier, more obscure and unique)
The saturn version did not.
I'm not saying it wouldn't be neat to have. It'd just be a way bigger project.
It's entirely possible that Kaiser (the lead dev of KEX, and the guy who reverse-engineered Doom 64) is a fan of Quake 64. It does have the same composer who did Doom 64's music.