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You 'might' have to rename some of the files to use lowercasefilenames.ext under Linux.
Can you confirm by *.*, you mean just files containing a full stop, which are the two .pak files and one .cfg file, or you mean ALL files AND directories, which would then include the directory /Id1/glquake?
scaregrylls@contraption:/mnt/play/games/linux/steam/steamapps/common/Quake/Id1$ ls
config.cfg glquake PAK0.PAK PAK1.PAK
It's been ages since I set-up Quake under Linux.
Perhaps you would be able to run the game as usual through Steam, if you will rename the launcher file exactly to how the default .EXE binary is, though I am uncertain of that, have not been using Steam client for a good while and some people say some old dog tricks cease to work.
Okay, I have copied the whole Id1 folder and renamed it to id1, but not noticed any difference. Perhaps it is normal for the 'help / ordering' option in the main menu to be there, as it is also there when I play the normal installed version of Quake through Steam?
Another issue I am working on now is sound distortion, there is none when playing the normal installed Quake, but when playing Quakespasm, the sound drops out for a split second, every few seconds - there is almost a click sound when the sound drops in and out. It does not occur with the demo playing, oddly unless I increase the resolution from 800x600 or enable fullscreen, but whenever I start a new game - at any resolution or with fullscreen on or off - it starts to happen. I have rebooted and reinstalled a fresh copy of Quakespasm, but still have the same issue. I have tried searching online but have not found a solution. I do not see any errors in the console. Any thoughts?
EDIT: I have just noticed I was launching normal quakespasm, not sdl2. sdl2 has no sound at all, but I am checking the website and docs for this now...
For those sound bugs, unfortunately, I dunno.
On a sidenote, if you wanted to include music - the original NIN, for example - Quakespasm can play it, once you get everything straight with your basic setup first.
EDIT:
I suggest checking out with the SDL2. Look up your desktop audio settings, having ALT-TABbed from the game. Maybe you need to switch something there.
Is there a way to enable autosaving on exit, or intermediate autosaves some how?
I will delete the glquake dir from id1 if it is not required.
It would be very cool if I can rename the executable, make steam think quakespasm is quake, and perhaps have ti backup saves to steam cloud!
For the music, in your id1 directory, make a music folder, where you need to contain at most ten .OGG or .MP3 files, named exactly as follows: track{$$}.{EXT}, where "{$$}" stands for a consecutive number ranging from 02 - the 01 is excluded - ending up with 11, while "{EXT}" goes for the extension. It needs to be in lowercase letters. Example:
This can be any music, but the ten classic NIN tracks, you can find and download if diligent.
EDIT:
In the Quakespasm options, enable external music.
What is the purpose to renaming files then (apart from pak1.pak and pak0.pak), or pasting over actual Quake install?
What you can do now is entirely substitute the Quake folder that Steam recognizes with Quakespasm, meaning, cut out regular Quake, rename your Quakespasm to Quake - or whatever the default name was - then rename your Quakespasm launcher to equivalent that of Quake. Just do not delete the cut out Quake directory, so that you can roll back in case it did not work.