Quake
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iPlay4K.com Feb 22, 2022 @ 8:22pm
Quake 16K resolution + Titan RTX + 9900K + Darkplaces = AMAZING
Hi gamers,
I decided to share with you a Quake 16K gameplay with Nvidia Titan RTX video card and Intel 9900K processor overclocked @ 5.3 GHz and with CiNEMAtic Mod + DarkPlaces game engine that is outstanding and best looking Quake that you can play in 2022. 16K resolution (15360x8640 pixels or 133 megapixels is rendered in real-time on the single Titan RTX video card. Keep in mind that DarkPlaces game engine supports SLI, so SLI video is coming soon and performance should be 2x with this GPU utilization.
As an extra bonus Quake PC game was completed in 11 minutes and 47 seconds - entire game, so you can see how beautiful CiNEMAtic mod for Quake 1.
Enjoy!
#16K, #16Kgameplay, #15360x8640, #16Kresolution, #16Kgaming, #16kUHD
https://youtu.be/95IDo9W1k5A
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Showing 1-15 of 132 comments
Nice.
iPlay4K.com Sep 1, 2022 @ 5:46pm 
PC System that I used during this video is down below.

CPU: core i9 9900K @ 5.3 Ghz per each core (2 cores disabled and HT is disabled to keep maximum 5.3 GHz per core stable and without thermal throttle) for the fastest FPS and minimum latency delay.
CPU cooler: Corsair H150i Pro + thermal grizzly liquid metal thermal paste.
RAM: Corsair DDR4 5000 MHz CL18 at 3300 MHZ CL11(crazy i know).
Motherboard: Asus Maximus Hero XI Hero Wi-FI.
Video Cards: two Titan RTX video cards connected in SLI through NVLink that capable to process 100GB+ per second that is 4x per second of 24 GB VRAM frame buffer speed per second. During this video only one Titan RTX was used.
Storage: Crucial 2 TB MX500 (Windows 10 PRO OS)+ 4x Crucial MX500 2 TB (fastest for ShadowPlay software or Atomos Recording device) + 112 TB of mechanical storage for YouTube archive videos.
Power Supply: EVGA 1600 Watt T2 (Titanium grade)
PC case: Corsair Obsidian Series 900D
OS: Windows 10 Pro
Last edited by iPlay4K.com; Sep 1, 2022 @ 11:56pm
Lovyan Sep 1, 2022 @ 8:15pm 
Not bad. But can it run Cr...
Seamus Sep 1, 2022 @ 8:49pm 
Originally posted by Lovyan:
Not bad. But can it run Cr...
At 16k? Probably not.
iPlay4K.com Sep 1, 2022 @ 8:55pm 
Originally posted by Lovyan:
Not bad. But can it run Cr...
Yes, it can run Crysis PC game in 16K resolution as original game and I already recorded it. It can run Crysis 3 in 16K resolution with 6-8 fps average with 2x Titan RTX SLI and I recorded it in 2020. Check my 16K playlist or 15360x8640.com
Seamus Sep 1, 2022 @ 9:08pm 
6-8fps doesn't qualify as running.

That's a slide show.
iPlay4K.com Sep 1, 2022 @ 9:18pm 
Originally posted by Seamus:
6-8fps doesn't qualify as running.

That's a slide show.
This is not playable but benchable but wait till I will try 2x Titan RTX SLI :-) scaling is excellent and I dont want to spoil but it is faster than RTX 3090 Ti ;-) Stay tuned for more information and video ;-)
Lovyan Sep 1, 2022 @ 9:23pm 
To be fair, I guess the 'can it run Crysis' joke is getting a little stale; these days, you can throw any old OpenGL 2/DX9-era game at modern hardware and get (relatively speaking) high uber-resolution framerates. The most interesting thing for me these days is going it 'old school', writing enhanced software-only ports which tax the CPU, and only use the GPU for framebuffer blitting. Sure, 'modern' GPU-based ports look great and have high framerates for relatively little effort, but it's much more fun to code a multithreaded edge-based renderer with coloured lighting, high-res texture/lightmap support and a '32-to-8-bit conversion' rendering option (all of which my personal Quake 2 port has).

The next step is to add the software raytracing renderer I've been writing; on my crappy 1600AF CPU, the development version can render a Q2 map at 800x600 for a whopping 15FPS average (which tanks to 'please wait, too much math' speeds when refractive and/or reflective surfaces enter the frustum). Now that's a slide show... but it's reeealy pretty...
iPlay4K.com Sep 1, 2022 @ 9:30pm 
Originally posted by Lovyan:
Not bad. But can it run Cr...
Here is demonstration of Crysis PC game in 16K UHD rendered in real-time or 15360x8640 pixels rendered in real-time. Enjoy!
https://www.youtube.com/watch?v=C7RZAwtFgiE
Seamus Sep 1, 2022 @ 11:41pm 
Wow.

11fps.

It's like I'm back in 2007 trying to run the game on a friend's junkpile pc.

Who cares what the resolution is if it's a ♥♥♥♥♥♥♥ slide show?
iPlay4K.com Sep 2, 2022 @ 11:31am 
Originally posted by Seamus:
Wow.

11fps.

It's like I'm back in 2007 trying to run the game on a friend's junkpile pc.

Who cares what the resolution is if it's a ♥♥♥♥♥♥♥ slide show?
Hey Koo-Koo,
listen... you gotta think outside of the box. During this video I demonstrated a perfect first vertex in the 16K gaming that I demonstrated to the world as first human being. Koo-Koo, you will never see a persona like me again and keep in mind that I showed you 2027 and emulate something like this to the real-world data will not be possible if your Koo-Koo brains does not have some intelligence towards real IT like software development (the best art of all arts ;-)). Learn how to think outside of your little black box because there is so many outside - you don`t even know Koo-Koo and this is based on your responses. 2x Titan RTX, RTX 4090 will even show more fps but you gotta understand that Koo-Koo and you may begin with analyzation of the video that is full with so many values for any directions of good people thinking.
Let me know what part of the variable you did not understand in this algorithm?
Last edited by iPlay4K.com; Sep 2, 2022 @ 11:38am
Seamus Sep 2, 2022 @ 11:38am 
Neat nonsensical rambling, bro.

Once again: Who cares what the resolution is if it's a slide show?
Komarimaru Sep 2, 2022 @ 11:40am 
Well, easily setting a custom resolution and enabling 15360x8640, wonder beyond wonders, makes no difference in fidelity since only so many pixels one can see.

Though, using Vulkan and this port, I get hundreds of FPS vs hardly any.
iPlay4K.com Sep 2, 2022 @ 11:43am 
Originally posted by Komarimaru:
Well, easily setting a custom resolution and enabling 15360x8640, wonder beyond wonders, makes no difference in fidelity since only so many pixels one can see.

Though, using Vulkan and this port, I get hundreds of FPS vs hardly any.
Show me that easy. Easy was for your father while creating you. I am demonstrating something that to duplicate you gotta wait single 16K video resolution screen and display port 2 as extension on any devices that will support it but even when it will show up in 2027 - the result will be the same with the same hardware and I will test it all as pioneer of 16K or as humble UHDk1ng ;-) Understand? Your life will not be easy in 5 years based on your vectors of thoughts... so it is two world record one is 16K video resolution of much complex Quake and then walkthrough Quake in less than 12 minutes that demonstrates the Quake with UHDk1ng`s CiNEmatic Mod for Quake as he is developing... there is nothing easy here for you Koo-Koo - believe me.
Everything that you stated is nonsense and not true and the most important think that you know that too. Set the custom resolution and it - nothing works and default preset. You are from group of the people that pray on tree for rain to stop.
Last edited by iPlay4K.com; Sep 2, 2022 @ 11:47am
Seamus Sep 2, 2022 @ 11:50am 
Originally posted by 15360x8640dotCOM:
Originally posted by Komarimaru:
Well, easily setting a custom resolution and enabling 15360x8640, wonder beyond wonders, makes no difference in fidelity since only so many pixels one can see.

Though, using Vulkan and this port, I get hundreds of FPS vs hardly any.
Show me that easy. Easy was for your father while creating you. I am demonstrating something that to duplicate you gotta wait single 16K video resolution screen and display port 2 as extension on any devices that will support it but even when it will show up in 2027 - the result will be the same with the same hardware and I will test it all as pioneer of 16K or as humble UHDk1ng ;-) Understand? Your life will not be easy in 5 years based on your vectors of thoughts... so it is two world record one is 16K video resolution of much complex Quake and then walkthrough Quake in less than 12 minutes that demonstrates the Quake with UHDk1ng`s CiNEmatic Mod for Quake as he is developing... there is nothing easy here for you Koo-Koo - believe me.
Right click desktop.
Nvidia Control Panel.
Change resolution.
Customize.
Create custom 16k resolution.
Record footage of someone else's demo of the game while acting like it's your gameplay.
Wow.

So complicated.
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Date Posted: Feb 22, 2022 @ 8:22pm
Posts: 132