Quake
Sarnen Jun 24, 2021 @ 1:02pm
why is there no music
that was like the best part of the game
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Showing 1-9 of 9 comments
V I D A L Jul 20, 2021 @ 7:39pm 
In any case, you can hear why straight from Romero here:
https://youtu.be/zAC4_ID8quY

look at 24:00

In short, because the soundtrack was made by Nine Inch Nails, they were "owned" by a record company like most musicians. So the record company also owns Quake soundtrack and they made the decision to not allowed them to have the soundtrack in mp3 with the game files, but instead they are recorded tracks on the CD of the game like a regular audio CD. So the only way they work is by having the CD on the driver at all times while playing. With digital copies.. the soundtrack is obviously missing and id doesn't own the rights for it.

So you have to use a workaround to get it in.
nuclearballs1 Jul 21, 2021 @ 9:39am 
Thanks for the Romero youtube video. One big problem, that the original ID team overcame, is how people and companies become semi-insane when they "own" something. Here, you see a difficult situation in getting Reznor's music with the original Quake release. In my new youtube video, I had considered using music from some Doom2 maps. Since Zenemax bought out ID, and now owns these tracks, the road block happened. Even though Zenemax would receive basically free advertising, they wouldn't even talk to me about this idea.
V I D A L Jul 21, 2021 @ 3:43pm 
I wonder if they could (if they cared at this point) to simply patch in the Quake 64 soundtrack. Quake 64, obviously suffered the same fate as it's catridge format didn't allow for CD tracks... So Midway, the developer, hired none other than Aubrey Hodges to do an all new soundtrack for the game. Aubrey Hodges was also responsible for the soundtrack of Doom 64 and Doom PSX. It was a perfect match as he was already doing these atmospheric ambient ominous music for those games even before Quake followed the same idea, probably inspired by his Doom 64 soundtrack. So Quake 64 has a different, but very similar soundtrack, considered even better by some people.

I'm sure fans would want the original Quake soundtrack, but half of the players wouldn't even notice the difference if they ever patch Quake on PC (Like they did with Doom) and this time just add Quake 64 soundtrack in.
Gila Jul 22, 2021 @ 2:40am 
Originally posted by nuclearballs1:
Thanks for the Romero youtube video. One big problem, that the original ID team overcame, is how people and companies become semi-insane when they "own" something. Here, you see a difficult situation in getting Reznor's music with the original Quake release.
Perhaps it's because id Software was originally a small company. But they long since then grown and then got bought by bigger company and/or publisher. It's the same thing with Reznor's "Nothing Records" label, which really was just a vanity label, in reality everything there belonged to Interscope Records, which now is a part of (read: owned by) Universal Music Group. Not to mention that it's now no longer end-90s or early-2000s.

Huge corporations don't care if you want to use some music or whatever and it would "promote" their game - it's all work of the copyright system and automatic detection algorithms. For years nobody touched Quake gameplay videos, many of which had the original music playing in the background. Almost as soon as Quake music was re-released by Reznor on 2xLP (and digital download) format, I presume it was fed through this algorithm, and then the atomatic blocking and copyright warnings started happening on like 10+ year videos of Quake gameplay. Thank you Universal Music Group.

id Software is a part of (read: owned by) Zenimax Media, which apparently was against certain things in the booklet of the Quake music re-release (Reznor posted something like "certain big bad publisher we can't name is against putting out this booklet). People suspect it was American McGee's 'sex drugs and rock'n'roll' bit about times when he hanged around NIN.

I don't think id Software has a say in these things, nor Reznor has a say in a way how this automatic copyright detection algorithm works.
Electric Cupcake Jul 22, 2021 @ 11:08am 
https://www.youtube.com/playlist?list=PL4960705F8261A427

With any youtube-ripper and Audacity, it shouldn't be too hard to replace the .ogg files with the 64 OST. Getting them to loop neatly is sometimes an issue, though.
Gila Jul 22, 2021 @ 11:55am 
"Patching in" Q64 music is something I was thinking to do for fun (I don't like the music from two official Mission Packs), but Q64 OST is just much longer than the orignal one, because it has more tracks. And Quake levels use only eight tracks for background music: 4 to 11. To utilize complete Q64 OST one must extract entity information (.ent) from the level files (.bsp), which one must first extract from the .pak files. And then edit "sounds" property of worldspawn entity in .ent files, but it's just so much hassle :D
Last edited by Gila; Jul 22, 2021 @ 11:56am
Gila Jul 22, 2021 @ 12:40pm 
Also, in a couple interviews in recent years Romero said that Chris Vrenna supplied them with his own ambient tracks before the NIN's soundtrack work was completed, so they were developing the game with and while listening to those tracks that Vrenna made.

I wonder what happened to those and would be cool to hear those as another alternative.
V I D A L Jul 22, 2021 @ 5:28pm 
Originally posted by gila:
"Patching in" Q64 music is something I was thinking to do for fun (I don't like the music from two official Mission Packs), but Q64 OST is just much longer than the orignal one, because it has more tracks. And Quake levels use only eight tracks for background music: 4 to 11. To utilize complete Q64 OST one must extract entity information (.ent) from the level files (.bsp), which one must first extract from the .pak files. And then edit "sounds" property of worldspawn entity in .ent files, but it's just so much hassle :D
Good thinking. I'm just playing through Mission Pack 1 now for the first time ever and I'm loving it.. I think the maps are great (although a bit cheap on the traps) I do think the soundtrack is a big departure from what Quake should sound like. Not bad by any means, but doesn't quite belong to Quake. Would be awesome if there was a mod to play the Mission Packs with Q64 soundtrack replacing it.
Last edited by V I D A L; Jul 22, 2021 @ 5:28pm
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Date Posted: Jun 24, 2021 @ 1:02pm
Posts: 9