Quake
Fendalton Aug 19, 2021 @ 6:53pm
Mousewheel Jumping
Seems that if I bind jump to mousewheel scrolling, the game only allows me to jump once before totally blocking scroll inputs. As someone who gets their enjoyment out of IL speedruns, this kinda kills the game for me.

This happening for anyone else?
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Showing 1-15 of 19 comments
<- That's a bee Aug 19, 2021 @ 7:06pm 
im having the same issue, if you find an answer please say so
+1
A Sexy Squid Aug 19, 2021 @ 9:56pm 
If I’m not mistaken, this is actually in line with other versions of Quake. Scroll wheel jumping is something introduced in Half-Life. In Quake, your inputs are buffered, meaning you can just press jump before you touch the ground, and you’ll jump on the same frame you touch the ground. My advice would be to bind jump to mouse 2 and practice jumping in between jumps.

I don’t have the skill nor knowledge to test how accurate bunny hopping is in this version compared to the original, but from what I can tell, it seems relatively accurate. I struggled to make some jumps I usually make, but it’s more likely I’m just rusty.
bep Aug 19, 2021 @ 10:09pm 
you dont need to scroll wheel jump in quake. just buffer jumps. jump, release, hold jump again before you touch the ground. it's way easier.
Fendalton Aug 20, 2021 @ 3:33am 
Originally posted by keymasher:
you dont need to scroll wheel jump in quake. just buffer jumps. jump, release, hold jump again before you touch the ground. it's way easier.
Oh I can definitely do it like that, it's just more of a comfort and muscle memory thing. Wears my thumb out pretty quickly otherwise.

There's a high chance I'm used to a source port that allowed it in the past, but it'd be a nice thing to have fixed either way.
ultraviolet catastrophe Aug 20, 2021 @ 4:13am 
Originally posted by Fenk:
Seems that if I bind jump to mousewheel scrolling, the game only allows me to jump once before totally blocking scroll inputs. As someone who gets their enjoyment out of IL speedruns, this kinda kills the game for me.

This happening for anyone else?
Rerelease engine doesn't seem to be the same as original Quake, with that everything is handled differently.
Where we used to have +jump/-jump, rerelease engine uses single in_jump command which seems is hardcoded to buffer your jumps similarly to q3/ql.
Looking through available cvars I managed to craft something up:

bind mouse_wheel_down "in_jump 0;in_jump 1"

I don't believe this is a very graceful way to go about it, but the only way I managed to make it not lock up. Perhaps someone could do better with alias scripts.

A thing to note with binding; you should make sure you unbind the buttons manually before assigning new binds to them, as the engine seems to stack commands instead of overwriting the old ones.
Last edited by ultraviolet catastrophe; Aug 20, 2021 @ 5:10am
Daikatan Aug 20, 2021 @ 4:16am 
Git gut and use mouse camera turning with space/mouse 2 manual jumps...
Daikatan Aug 20, 2021 @ 4:17am 
I'm always surprised how "pro players" always use silly workarounds like brightskin (green Keel), mipmap "pro config" etc. etc.
Hold space instead?
Daikatan Aug 20, 2021 @ 5:23am 
"Holding" should have penalty like QuakeLive's autostrafe can't reach speed of manual strafejumping

:Aste_Roy:
Dizzyfatpigeon Sep 8, 2021 @ 6:12pm 

bind mouse_wheel_down "in_jump 0;in_jump 1"

omg thanks so much for this
finally someone with a brain

imagine thinking you can bunnyhop using spacebar
Last edited by Dizzyfatpigeon; Sep 8, 2021 @ 6:13pm
Seamus Sep 8, 2021 @ 6:28pm 
Considering quake has buffered jumping, you can.
f1ames0ff Sep 12, 2021 @ 7:34am 
Originally posted by Fenk:
Seems that if I bind jump to mousewheel scrolling, the game only allows me to jump once before totally blocking scroll inputs. As someone who gets their enjoyment out of IL speedruns, this kinda kills the game for me.

This happening for anyone else?
There's no need to bind jump to mouse scroll. You can easily bunny hop with RMB or spacebar in this game.
metal_hamster Sep 12, 2021 @ 7:47am 
Push the space bar?
Nemesis2k7 Sep 12, 2021 @ 5:38pm 
Originally posted by Fenk:
Seems that if I bind jump to mousewheel scrolling, the game only allows me to jump once before totally blocking scroll inputs. As someone who gets their enjoyment out of IL speedruns, this kinda kills the game for me.

This happening for anyone else?
it stops cheating.
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Date Posted: Aug 19, 2021 @ 6:53pm
Posts: 19