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I don’t have the skill nor knowledge to test how accurate bunny hopping is in this version compared to the original, but from what I can tell, it seems relatively accurate. I struggled to make some jumps I usually make, but it’s more likely I’m just rusty.
There's a high chance I'm used to a source port that allowed it in the past, but it'd be a nice thing to have fixed either way.
Where we used to have +jump/-jump, rerelease engine uses single in_jump command which seems is hardcoded to buffer your jumps similarly to q3/ql.
Looking through available cvars I managed to craft something up:
bind mouse_wheel_down "in_jump 0;in_jump 1"
I don't believe this is a very graceful way to go about it, but the only way I managed to make it not lock up. Perhaps someone could do better with alias scripts.
A thing to note with binding; you should make sure you unbind the buttons manually before assigning new binds to them, as the engine seems to stack commands instead of overwriting the old ones.
omg thanks so much for this
finally someone with a brain
imagine thinking you can bunnyhop using spacebar