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Also, does anyone know if you show the terminal output of a Steam game or alternatively redirect it to a file or something (kind like using the ">" operator in bash)? Could give additional information about what's wrong.
EDIT:
NOTE: Might want to try what the post under mine suggests before this.
So after a bit of googling, you can dump the standard output and the error output into different files by using these launch options:
%command% >> output_file 2>> errors_file
If you want them in the same file:
%command% >> log_file 2>&1
I admit I'm not familiar enough with this to know exactly what's going on, but I think it might work from my brief tests. Anyway, maybe you can find some debug or error message that tells you what is wrong exactly.
ERROR: ld.so: object '/home/carl/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/carl/.steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
I've googled this and reading thru the results, however nothing yet.
And yes, ProtonDB is a good source, however, with this issue I've only seen the disable OpenGL launch option for this issue and it doesn't work for me.
@catbox, I don't have a compatdata under the steam folder.
Do you have any other game made with the Kex engine? I know it's far fetched, but if you have the same issue with them then it could be engine related. Maybe.
Edit:
I tried the command "PROTON_USE_WINED3D=1 %command%" but same result.
The PROTON_LOG file is very long, 1440 lines, OMG. I found the compatdata directory. I have my games installed to a different partition so I don't delete them if I blow away my home partition or load a second OS. I sometimes play around with other distros and don't want to redownload my games for every one of them. But there's nothing in Saved Games.
Not sure what to look for in the PROTON_LOG, so I searched on "failed" and found these lines:
22702.256:0008:0009:warn:module:load_dll Failed to load module L"Z:\\home\\Games\\Steam\\steamapps\\common\\Quake\\rerelease\\Quake_x64_steam.exe"; status=c000007b
22702.280:0024:0025:warn:module:load_builtin_dll failed to load .so lib for builtin L"Z:\\home\\Games\\Steam\\steamapps\\common\\Quake\\rerelease\\XAudio2_9Redist.dll": /home/Games/Steam/steamapps/compatdata/2310/pfx/dosdevices/z:/home/Games/Steam/steamapps/common/Quake/rerelease/xaudio2_9redist.dll: invalid ELF header
22702.282:0024:0025:warn:module:load_builtin_dll failed to load .so lib for builtin L"Z:\\home\\Games\\Steam\\steamapps\\common\\Quake\\rerelease\\SDL2.dll": /home/Games/Steam/steamapps/compatdata/2310/pfx/dosdevices/z:/home/Games/Steam/steamapps/common/Quake/rerelease/SDL2.dll: invalid ELF header
22702.289:0024:0025:warn:module:load_builtin_dll failed to load .so lib for builtin L"Z:\\home\\Games\\Steam\\steamapps\\common\\Quake\\rerelease\\steam_api64.dll": /home/Games/Steam/steamapps/compatdata/2310/pfx/dosdevices/z:/home/Games/Steam/steamapps/common/Quake/rerelease/steam_api64.dll: invalid ELF header
22702.299:0024:0025:warn:module:load_dll Failed to load module L"VCRUNTIME140_1.dll"; status=c0000135
22702.307:0024:0025:err:module:attach_dlls Importing dlls for L"Z:\\home\\Games\\Steam\\steamapps\\common\\Quake\\rerelease\\Quake_x64_steam.exe" failed, status c0000135
Below is the only "not found" error:
22702.299:0024:0025:err:module:import_dll Library VCRUNTIME140_1.dll (which is needed by L"Z:\\home\\Games\\Steam\\steamapps\\common\\Quake\\rerelease\\Quake_x64_steam.exe") not found
Shouldn't matter, but FYI, it's mounted as Games under /home.
Probably someone from Valve need to change it, but before it happen -> users as workaround could force different version of Proton via Steam game properties.
If you already set Proton 6.3-6 for Quake and it is sill not working - maybe check comments on Proton Quake dedicated page:
https://github.com/ValveSoftware/Proton/issues/5094