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Ray tracing is the holy grail for real time 3d artists. It won't be going away anytime soon. They've been faking ray tracing since 3d games started.
On topic: It's not gonna happen. Different developers, different purpose. Quake 2 RTX it was made by Nvidia themselves as a playground test for the tech.
This port is developed by Nightdive studios and was made specifically to be ported to consoles and runs in an engine not designed for raytracing whatsoever.
That's too bad, maybe one day :)
It's just a matter of implementation.
But keep in mind that a lot more than just ray tracing was done in Quake 2 RTX. For Raytracing to really shine, objects and surfaces in the world need material properties and different texture maps.
Quake 2 RTX got the full treatment. Every surface had a material assigned to it.. different types of metal, stone, wood etc.. as well as normal maps, specular maps and texture layering to make surfaces catch light correctly and display their materials.
It's probably way beyond the scope of this release. Sure, they could be lazy and just turn RT GI and leave at that.. but it wouldn't look half as good as Quake 2.
I also didn't say it was likely to ever happen.
I was just pointing out that your blanket statement that it isn't POSSIBLE is factually incorrect.
(I'm not being biased here, I don't even have an RTX card, and probably won't for a while now)
I mean, there is still a part of me that enjoys seeing the visual side of "video" games getting a big boost. It's another step toward those animated movie visuals. Lighting was always a barrier there.
Artists need to spend a lot of time to implement visual simulations and techniques to achieve certain effects... there are a ton of different time consuming solution to get to results such as reflections and real time shadows. A lot of time and money spent in creating cube maps for every scene and shadow maps, baked lights etc...
Ray tracing not only looks more accurate, but it's also an automatic system that will take care of everything that used to take a lot of time and artistry to get right.
So games will get developed quicker, cutting development costs while also looking better. Raytracing is the future and one day there won't be any other kind and every game will be ray traced and we will take it for granted.
WOULDN'T THAT BE COOL??????