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For custom levels it's different. Originally maps were released just as a .bsp files, so you can run those with Copper if you put them into \copper\maps\ folder. For example, Copper download page recommends some separately released maps, like Februus Depth[www.quaddicted.com] by czg. So you download februus.zip, take out the .bsp and .txt files and put them into \copper\maps\, and then start the game as -game copper +skill X +map februus OR just start your sourceport normally, then in console type game copper, then skill X, then map februus. Where X is your preferred skill level (0 to 3).
It is recommended to run only the id1 or 'vanilla' maps and of course maps made specifically for Copper mod this way. Because a lot of map packs or even single maps tend to have progs.dat included, either because the map author made some changes to the game code, or because map was made specifically for some specific mod, like Copper, progs_dump, Quoth, or whatever else.
In fact, even in the 90s a lot of the released maps and packs had their own progs.dat, even if it had minor changes, for example, "killable" Chthon in Beyond Belief (1997) and in The Castle of Koohoo (2001).
Some map packs do not have progs.dat file included, like Dimensions of the Past (2016), but this map pack has file pak0.pak, because the author decided to pack all the assets in a convenient way. These can be run with Copper too, but in here you need to do more meddling with the files.