Quake
FuzzyJuzzy Aug 19, 2017 @ 3:06am
Quakespasm is terrible
It's disappointing that the most revered source port of Quake can't even get the first person weapon view right... it's totally the wrong angle and nothing like the original Quake. Also, is there a way to turn off animation interpolation? I just want to play Quake as vanilla as possible and as close to the original as possible.

Are there any source ports out there that strive for this level of authenticity? For example Quake 2 has the excellent Yamagi, which is a very faithful source port.
Last edited by FuzzyJuzzy; Aug 19, 2017 @ 9:53am
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Showing 31-45 of 61 comments
ThunderTurtle Aug 24, 2017 @ 7:28pm 
Originally posted by Justinian:
It's disappointing that the most revered source port of Quake can't even get the first person weapon view right... it's totally the wrong angle and nothing like the original Quake. Also, is there a way to turn off animation interpolation? I just want to play Quake as vanilla as possible and as close to the original as possible.

Are there any source ports out there that strive for this level of authenticity? For example Quake 2 has the excellent Yamagi, which is a very faithful source port.

+1
Hyper Sonic Aug 24, 2017 @ 8:16pm 
In what way is the view wrong?
FuzzyJuzzy Aug 24, 2017 @ 9:55pm 
Originally posted by 3DMightyMouse:
In what way is the view wrong?

http://imgur.com/a/Y7Wl4

There's also a bunch of other reasons why Quakespasm sucks for an authentic Quake experience - from the way the textures look to the screen filter effects.

It seems like the most authentic way to play Quake right now with 3D acceleration and music is Mark V Quake (with Mark V WinQuake being the most accurate to original software mode).
Last edited by FuzzyJuzzy; Aug 24, 2017 @ 9:57pm
Hyper Sonic Aug 25, 2017 @ 3:20pm 
I didn't know people still play at fov 90, weapon position looks fine at fov 120, and the nails eminate from the gun. Darkplaces has some nice features, like being able to see ents from outside the map, and the alternate noclip movement mode.
FuzzyJuzzy Aug 25, 2017 @ 4:47pm 
Originally posted by 3DMightyMouse:
I didn't know people still play at fov 90, weapon position looks fine at fov 120, and the nails eminate from the gun. Darkplaces has some nice features, like being able to see ents from outside the map, and the alternate noclip movement mode.

You have got to be kidding that weapon position looks right at fov 120. You must have binocular vision.

Besides, we're talking about an authentic experience faithful to the original here, not some juiced up modern bells and whistles version.
Hyper Sonic Aug 25, 2017 @ 5:06pm 
People always want better features. When 3d accelerators came out people were done with software rendering. When Quakeworld came out people done with ice skating in Netquake. Technology marches on. Same game, better tech.

Maybe it is lower than what it was, but maybe that's the correct position. At fov 90 you can't see where the gun really should be so they hacked it upward in the original.
Sp4zzmatica Sep 1, 2017 @ 8:39pm 
you're calling a sourceport terrible because of a weapon view.
I gues that means Darkplaces was made by Satan.
FuzzyJuzzy Sep 2, 2017 @ 1:14am 
Originally posted by Nightfang:
you're calling a sourceport terrible because of a weapon view.
I gues that means Darkplaces was made by Satan.

OK, the topic name was a bit sensationalist, but it's to compensate for the over recommendation of Quakespasm as a way to play the game vanilla. If we're talking authenticity to the original Quake, then yes, Darkplaces is effectively made by Satan.
SpaceGoatMage Sep 2, 2017 @ 8:36am 
Originally posted by Justinian:
Originally posted by Nightfang:
you're calling a sourceport terrible because of a weapon view.
I gues that means Darkplaces was made by Satan.

OK, the topic name was a bit sensationalist, but it's to compensate for the over recommendation of Quakespasm as a way to play the game vanilla. If we're talking authenticity to the original Quake, then yes, Darkplaces is effectively made by Satan.
I think the best way to recommend quakespasm is if you want mod compatability, as many mods seems to be made with quakespasm in mind.

Kinda like how people afaik use chocolate doom for the vanilla doom experience and gzdoom for mod compatability.
George W Bush Sep 2, 2017 @ 8:48am 
i need to know how to ♥♥♥♥♥♥♥ play gl quake
George W Bush Sep 2, 2017 @ 8:48am 
oh ♥♥♥♥ original quake sucks on windows 10
MrEWhite Sep 3, 2017 @ 1:42pm 
Originally posted by Justinian:
Originally posted by Nightfang:
you're calling a sourceport terrible because of a weapon view.
I gues that means Darkplaces was made by Satan.

OK, the topic name was a bit sensationalist, but it's to compensate for the over recommendation of Quakespasm as a way to play the game vanilla. If we're talking authenticity to the original Quake, then yes, Darkplaces is effectively made by Satan.
Try using Fitzquake Mark V with the winquake exe. I can confirm it gives you the weapon effects you want and if you set everything in preferences to Quake default, it'll look just like DOS Quake.
Last edited by MrEWhite; Sep 3, 2017 @ 1:48pm
FuzzyJuzzy Sep 3, 2017 @ 8:32pm 
Originally posted by MrEWhite:
Originally posted by Justinian:

OK, the topic name was a bit sensationalist, but it's to compensate for the over recommendation of Quakespasm as a way to play the game vanilla. If we're talking authenticity to the original Quake, then yes, Darkplaces is effectively made by Satan.
Try using Fitzquake Mark V with the winquake exe. I can confirm it gives you the weapon effects you want and if you set everything in preferences to Quake default, it'll look just like DOS Quake.

Already using that:

http://steamcommunity.com/app/2310/discussions/0/1474221865179947585/
Phoenix Sep 4, 2017 @ 7:06pm 
A minor note about rendering modes. You can set GL_NEAREST to disable all mipmapping. That will give you the closest to software rendering since software does not have mipmap filtering at all. Note that this is GL_NEAREST and NOT GL_NEAREST_MIPMAP_NEAREST.
Last edited by Phoenix; Sep 4, 2017 @ 7:07pm
One thing I noticed is some seroius macrostutter with QuakeSpasm SDL2, where it would stutter for 0.5-1 second and the sound would stutter with it.

How the hell does Quake 1 stutter like that on a 4.4Ghz i7-4790k, 32gb ram and an Overclocked GTX1080?!!!! Although Darkplaces performed better on my old GTX970 than it does on my GTX1080 so maybe the same applies with QuakeSpasm?
Last edited by Lone Wolfe (Hoover1979); Sep 5, 2017 @ 5:59am
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Date Posted: Aug 19, 2017 @ 3:06am
Posts: 61