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+1
http://imgur.com/a/Y7Wl4
There's also a bunch of other reasons why Quakespasm sucks for an authentic Quake experience - from the way the textures look to the screen filter effects.
It seems like the most authentic way to play Quake right now with 3D acceleration and music is Mark V Quake (with Mark V WinQuake being the most accurate to original software mode).
You have got to be kidding that weapon position looks right at fov 120. You must have binocular vision.
Besides, we're talking about an authentic experience faithful to the original here, not some juiced up modern bells and whistles version.
Maybe it is lower than what it was, but maybe that's the correct position. At fov 90 you can't see where the gun really should be so they hacked it upward in the original.
I gues that means Darkplaces was made by Satan.
OK, the topic name was a bit sensationalist, but it's to compensate for the over recommendation of Quakespasm as a way to play the game vanilla. If we're talking authenticity to the original Quake, then yes, Darkplaces is effectively made by Satan.
Kinda like how people afaik use chocolate doom for the vanilla doom experience and gzdoom for mod compatability.
Already using that:
http://steamcommunity.com/app/2310/discussions/0/1474221865179947585/
How the hell does Quake 1 stutter like that on a 4.4Ghz i7-4790k, 32gb ram and an Overclocked GTX1080?!!!! Although Darkplaces performed better on my old GTX970 than it does on my GTX1080 so maybe the same applies with QuakeSpasm?