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Aniway, the missile thing was the teleporter, you teleport in the monster once the missile enters it.
Artistically: they're probably just suggesting you needed some kind of magical means to defeat Shub, which is the telefrag of course, since the whole game revolves around this concept of portals and slipgates. This is what the character in Quake Champions is in homage to - you throw the "dire orb" and displace your enemies by teleporting into their bodies.
At first, a 2D RPG, then a 3D 3rd person brawler, then a 3D slasher RPG.
Finally, they decided to mix Doom, Descent, Hexen, Super Mario, add a hefty dose of Lovecraft and see what happens.
They chose wisely imo.