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You should try QuakeSpasm as it is also compatible with HD textures but doesn't have the demanding bells and whistles Darkplaces has. On a 2011 rig it should run like butter even with HD textures.
http://quakespasm.sourceforge.net/download.htm
Also if you play with a Controller Quakespasm SDL2 has Controller support. I perfer Keyb+Mouse myself in FPS games, but also have a bad back as a result of an MVA back in november 1996, (ironically the same year Quake came out), and some days it's easier to lie down and play with a controller than hunch over a keyboard and cause further pain.
There is also a CVAR to set the FPS cap in quakespasm to whatever you desire (it is locked at 71FPS, I think).
host_maxfps 120
if you have a 120Hz Monitor and want to make full use of it
host_maxfps 85
if you have a 85Hz Monitor and want to make full use of it
host_maxfps 60
if you have a 60Hz Monitor and don't want quakespasm to render more FPS than your screen can display, to take some load off of your GPU.
My advice, don't. If you want to play Quakeworld you want to grab ezQuake. It is the main client used in the Quakeworld comunity and is regularly updated. https://ezquake.github.io/
I have a GTX970 on a Core i76700K and dark places works perfectly fine without texture mods...but with a high resolution texture mods, I rarely ever drop below 50FPS. Dark Places is a beast of a sourceport engine.
First of all, because of the low poly count with Quake, you can safely use DarkPlaces at 1280x720 without any trouble at all if you max out the settings.