Quake

Quake

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Copper, the single-player refinement mod and accompanying Underdark Overbright campaign are out now!

We all like Quake, but if we're being honest, its gameplay isn't as tight as it could be. By the end of its development in 1996, id were burned out and just wanted to ship something and take a break (something I came to understand quite a bit as a game developer), and a hurried Doom clone sewn together from dark fantasy was what we got. Over the years since, several high-profile single-player mods have sought to expand Quake's breadth, perceiving problems in its design as gaps that need to be filled and new content as the solution. I wanted to instead polish Quake's existing gameplay the way id might have if they'd taken the time to do so, to improve its depth and clarity as much as possible before considering what could be built on its foundation.

Copper is therefore meant to be "Vanilla+", targeted at being a drop-in improvement to stock /id1/ gameplay and an equally suitable basis for new mods. It neither adds nor replaces any items, weapons, or monsters. It is not intended to be a kitchen-sink supermod like Quoth or Arcane Dimensions, nor move Quake towards some new 'vision' other than what it already is (or, at best, is trying to be).

A summary, if you'd like to just get the broad strokes and go play:

*Weapons fire is not blocked by monsters in death animations
*Ring of Shadows makes enemies less accurate in combat
*Vore missiles have a less-than-perfect turn rate
*Ogres are 'partially' Z-aware
*Zombie edge cases are fixed
*Armor protection is proportional to current quantity
*Nightmare skill is 50 max HP instead of turret-monsters

http://lunaran.com/copper/index.html


Последно редактиран от Slipgate Tourist; 22 юни 2019 в 7:34
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Показване на 1-8 от 8 коментара
I like the sound of the improved nightmare skill. I like a lot of players did find that vanilla nightmare was actually easier than hard mode due to the exploitable AI. Shall download this and try to give it a go over the week.
This is good. Started with the new episode yesterday. Planning for a whole new nightmare playthrough afterwards.
Finished this yesterday evening. From map three on the levels are really great. And there is an updated chton boss fight which is amazing. Highly recommended!
Lmao I just saw this now. "Quake was just a Doom clone, so we made some innovations to the gameplay:

- Made death animations more like Doom
- Made Ring of Shadows like the partial invisibility from Doom
- Made vore missiles more like revenant missiles
- Made armor protection calculation like Doom's"

Brilliant design!
Cannot get gold key in Pit of the Living Dead level, this drives me crazy lol. Other than that - excellent mod (and maps too!)
This recent episode built around this mod is pretty damn good.
https://www.quaddicted.com/reviews/smej_1.0.html
Really old fashioned stuff, in the best sense of the word. Brings to mind classic mappacks from early 00s, such as OUM or Soul of Evil.
Just a heads up: latest community map jam was based around this mod.
https://www.quaddicted.com/reviews/ctsj.html
Brand new campaign based on Copper is in the works! First episode is already out and, going by the screenshots and trailer, it looks absolutely delicious.
https://www.quaddicted.com/forum/viewtopic.php?pid=3961
https://www.youtube.com/watch?v=5i8pHwbZlOo
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Показване на 1-8 от 8 коментара
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Дата на публикуване: 22 юни 2019 в 6:55
Публикации: 8