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The reason is the older version I linked to includes a WinQuake GL executable. It has the benefits of OpenGL but looks just like original software Quake. Future versions may include this executable again but right now 1.25 is the latest version that has it.
The lastest version only has a seperate OpenGL .exe and a software .exe. OpenGL currently has graphical issues and software mode doesn't have vsync.
THANK YOU VERY MUCH FOR THE INFO!
Also, looks like the download link for the map fixes has expired. Could you please re-upload them or direct us to where those files can be found?
I personally don't want to play exaclty like the mid 1990s. People just had to live with the lower res and frame rates, not that they thought it was better. I want 4k+ with gobs of FPS! I want to be able to look straight up and down!
The method I've outlined is going to be a better experience than playing in the mid 90s. Even though it retains the original "look" of Quake faithfully, you're going to get a perfectly smooth frame rate and a higher res if you prefer. You'll also have modern FPS controls with mouselook etc.
E4M7 does have those zombies getting stuck near the ceiling.
Some other map bugs:
-E2M4 has 4 scrags that don't teleport in http://rome.ro/news/2016/2/14/quake-map-sources-released
-E2M1 has 2 or 3 enforcers that always telefrag other enforcers
-E4M8 lots of telefragging monsters falling down near the last key
Maybe a few others that I don't remember at the moment.
That's exactly what I fixed.
As for the other bugs, I wouldn't know how to fix them and I assume they've been in the game since release.
Fixing e2m4 is easy, just change some targets from 66 to 56.
Fixing monsters telefragging eachother might be fixed with increasing TP delay if they are the same TP destination.
Would you be able to fix those other instances you mentioned and upload the ent files? That would be awesome.
{
"origin" "216 2760 200"
"classname" "trigger_relay"
"targetname" "t66"
"target" "t67"
"delay" "5"
}
Change targetname to t56 as nothing triggers t66. This should teleport the 2nd batch of scrags 5 seconds later. I haven't tested this yet, I'll try it now. As for the others, I'll first have to identify the entity that is teleporting the monsters. I'll come back to this thread after successful testing.