Quake
BulletShogun Aug 23, 2017 @ 6:27am
Arcane dimensions 3 barrel shotgun mod.
I have yet to see any weapon overide mods out there, i was hoping somone could point me in the direction of one. in particular the arcan dimensions triple barrel. wanna play the original levels with it.
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Showing 1-4 of 4 comments
Slipgate Tourist Mar 3, 2018 @ 5:06am 
Just load AD then lower the console and type:

"map e1m1" (without the quotes) if you want to play episode 1

Use the "skill" command to change difficulty ("skill 2" is Hard) use the "restart" command to restart the level with the new difficulty enabled.

Now you can play through the entire episode (notice the player footsteps) but you won't find the new weapons lying around because they're "upgrades" to existing weapons.

If you want access to the new weapons you'll want to lower the console again and type "developer 1".

Now find a Super Shotgun (or use cheats: "give 3" or "impulse 9" for all vanilla weapons), now type "impulse 205" and the new Widowmaker should materialise in your inventory.

"impulse 200" gives you the Shadow Axe

"impulse 210" replaces the Lightning Gun with the new Plasma Rifle

If you're like me and prefer the original hitscan shotgun behaviour type: "impulse 130" (the projectile based shotguns are an impressive feature but they alter the flow of the game too much for my liking)
Last edited by Slipgate Tourist; Mar 3, 2018 @ 5:07am
darksoul Mar 4, 2018 @ 6:56am 
Hey Slipgate, thanx for the instructions. It worked very well on the first level, but from the 2nd level onwards I had yellow arrows all over the ground, and white odd-shaped crystals. And, when I loaded my game to continue where I left off, all enemies were invisible, only see the chainsaws for example of the ogres. Do you have any idea what could cause that, and maybe how to fix it ?

I own the "Quake: The Offering"-Pack on GOG, and used the Quakespasm sourceport.

Edit: If I restart the level via the restart-command, the enemies are back again, but the arrows are still there. But they disappear again when I reload a saved game.
Last edited by darksoul; Mar 4, 2018 @ 7:07am
Slipgate Tourist Mar 4, 2018 @ 7:24am 
Originally posted by darksoul:
Hey Slipgate, thanx for the instructions. It worked very well on the first level, but from the 2nd level onwards I had yellow arrows all over the ground, and white odd-shaped crystals. And, when I loaded my game to continue where I left off, all enemies were invisible, only see the chainsaws for example of the ogres. Do you have any idea what could cause that, and maybe how to fix it ?

I own the "Quake: The Offering"-Pack on GOG, and used the Quakespasm sourceport.

Edit: If I restart the level via the restart-command, the enemies are back again, but the arrows are still there. But they disappear again when I reload a saved game.


I think I forgot something. Going to look into this and update my post.
darksoul Mar 4, 2018 @ 7:35am 
Thank you very much for your effort. Really appreciate it!! Take your time, no need to hurry.
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Date Posted: Aug 23, 2017 @ 6:27am
Posts: 4