Quake
gwynbLeidd Jan 6, 2017 @ 7:07pm
How to install missions?
Let's say I have pak files.Where exactly can I put them?
Last edited by gwynbLeidd; Jan 6, 2017 @ 7:07pm
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In the ID1 folder I think.
gwynbLeidd Jan 7, 2017 @ 5:46am 
Originally posted by Scott F. Kaplan:
In the ID1 folder I think.

1st mission's file is pak0.pak, I had already tried what you said but it overwrites the original pak0.pak (which is main game's) :(
JLaw Jan 7, 2017 @ 2:13pm 
Which mission are you specifically trying to play?

Also, for some general info about installing and running maps/mods see this guide: http://steamcommunity.com/sharedfiles/filedetails/?id=166554615

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You might also be interested in this package of batch files and readme files that is intended to help people play custom content: https://github.com/neogeographica/quakestarter/releases

If you just want to poke around in the readme files without downloading the package you can look at https://github.com/neogeographica/quakestarter
Last edited by JLaw; Jan 7, 2017 @ 2:13pm
gwynbLeidd Jan 8, 2017 @ 4:42am 
Originally posted by Johnny Law:
Which mission are you specifically trying to play?

Also, for some general info about installing and running maps/mods see this guide: http://steamcommunity.com/sharedfiles/filedetails/?id=166554615

=====

You might also be interested in this package of batch files and readme files that is intended to help people play custom content: https://github.com/neogeographica/quakestarter/releases

If you just want to poke around in the readme files without downloading the package you can look at https://github.com/neogeographica/quakestarter

I'm talking about the official mission packs of the game, as they can be seen in the screenshot;
{LINK REMOVED}
JLaw Jan 9, 2017 @ 11:56am 
For each of the official missionpacks, the important data file is their "pak0.pak" file.

In the case of missionpack 1, its pak file should be placed in a game folder named "hipnotic". For missionpack 2, its pak should be placed in a game folder named "rogue".

Game folders for the official missionpacks (and also for any user-created mods) go inside your Quake installation folder. They are at the same level as your "id1" folder. So for example if your "id1" folder is at this path:

C:\Quake\id1

Then in that case your missionpack folders would need to be C:\Quake\hipnotic and C:\Quake\rogue

Or if you're putting these inside your Steam Quake install, then those folders would typically (if you have Steam at the usual location) need to be C:\Program Files (x86)\Steam\steamapps\common\Quake\hipnotic and C:\Program Files (x86)\Steam\steamapps\common\Quake\rogue

Your Quake install may be somewhere different than these examples, but hopefully you get the idea. The game folders go next to your id1 folder, and the pak0.pak file for each missionpack goes into its folder.

(If you buy and install the missionpacks on Steam, it takes care of setting this up for you.)

This post is getting kind of long so I'll talk about launching the missionpacks in a new post.
JLaw Jan 9, 2017 @ 12:06pm 
To run the missionpacks you need to tell Quake to use the right game folder, at the time you launch Quake.

(So I should mention again that if you buy and run the missionpacks through Steam, it will take care of getting this right for you.)

If you launch the missionpacks yourself though, you need to provide a command-line argument to the Quake executable when you start it up.

For missionpack 1, the command-line argument you need to use is "-hipnotic" (without the quote marks). For missionpack 2, it is "-rogue".

This is a little different from launching a usermade mod. Usermade mods use the "-game <foldername>" argument, but the official missionpacks don't work that way. If you use "-game hipnotic" or "-game rogue" to launch a missionpack, some things will not work right.

Back in the day people would typically use a batch file to start Quake with the right command-line argument. You can also create a Windows shortcut to your Quake executable and add command-line arguments at the end of its "Target" box. If you're using a modern Quake engine (sourceport) there are other ways to handle this too, but I won't get into that here.

But the easiest way to launch missionpacks and mods IMO is to use a front end like the Simple Quake Launcher. The guide from negke that I linked above talks about that. If you're using the Simple Quake Launcher, you can use the dropdown menu for "Base Game" to select the missionpack that you want to play. Then it will take care of providing the correct command-line arguments to Quake for you.
Last edited by JLaw; Jan 9, 2017 @ 12:12pm
gwynbLeidd Jan 9, 2017 @ 9:54pm 
Whoaaa :O Johnny, May god bless you sir :) I did exactly what you said, put the pak files in the corresponding folders I created and wrote the extra command line, Voila! It works :))

And I guess you're older than me and played games in dos era.I'm 24 ('93), when I was like 4-5, I started to play games on win95 (or 98 can't exactly remember), and I used to play doom, blood, duke, shadow w. :D At those times, (weirdly) while I could play Blood, I couldn't play Quake (because I was scared) :)))) So, I thought even after 17-18 years I should play the series from the beginning.

I really felt like I had to explain myself here since you tirelessly wrote two long passages to help me.I bought the games 1,2 & 4.But I didn't want to pay the extra money for the missions to be honest.They were still kinda expensive even though in sale.Dollar being waaaay to expensive in my country doesn't help much either.But I try to buy them as far as I can.Because, in good old times my dad used to buy CDs (I still remember the blood cd with a bloody hand on it).This is the actual story of me trying to install the expansion packs :D

And again, thank you so much.And a last question, I suppose that the same process applies to the second game's missions? (I'm bothering you again, I know, I'm sorry)
JLaw Jan 10, 2017 @ 11:21am 
You're welcome, and glad it's working!

For Quake 2 I'm not quite as sure, but I think it's slightly different. You do still have to put a missionpack's pak files into a game folder and then launch the game with a command-line argument though.

Some quick Googling seems to say that for the Ground Zero expansion, the folder (in your Quake 2 install location) should be "rogue" and the command-line argument is "+set game rogue". For The Reckoning, folder is "xatrix" and argument is "+set game xatrix".

If that doesn't work, someone over at the Quake 2 forum might know more.
Last edited by JLaw; Jan 10, 2017 @ 11:22am
gwynbLeidd Jan 11, 2017 @ 3:35am 
Originally posted by Johnny Law:
You're welcome, and glad it's working!

For Quake 2 I'm not quite as sure, but I think it's slightly different. You do still have to put a missionpack's pak files into a game folder and then launch the game with a command-line argument though.

Some quick Googling seems to say that for the Ground Zero expansion, the folder (in your Quake 2 install location) should be "rogue" and the command-line argument is "+set game rogue". For The Reckoning, folder is "xatrix" and argument is "+set game xatrix".

If that doesn't work, someone over at the Quake 2 forum might know more.

That worked like you said :) Thank you so much, again.
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Date Posted: Jan 6, 2017 @ 7:07pm
Posts: 9