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P.S. save your money on translations by using AI like DeepL and having the individual communities of each language test it for you on steam mod workshop for free
You'd rather the Dev spend large chunks of their limited finances to pay a 3rd party company, for -them- to run it through AI and correct it manually instead??
Just taking 1 step out of the equation here and letting the Dev keep his finances afloat
Will have a new look into the demo now and see how it feels with proper controls.
I know you didnt want it to be played that way, but especially menus felt weird and unrefined because of it.
I have, and it's why i am suggesting it
https://steamcommunity.com/app/1658280/discussions/0/4355620941600672074/
In Eiyuden Chronicles : 100 Heroes (a game they worked on), all languages other than English were just the English localised script, fed into a machine/AI translator, some without any checks
It's why the french version had 'imps' as in demons with wings instead of 'Imperials' for the army as part of its localisation errors that made it all the way to retail version and forced players to make their own localisation mods to fix it.
You should read up on them over there, or disclose your personal connection to the company since you are recommending them even inspite of the above..
I second this, love that the mouse is an option, and I'll probably mostly use WASD to shift the map anyway, but having a 1:1 movement just fells better. Also may need some sensitivity option for the mini games, the actor in it feels super sluggish.
Thanks!