Dawnfolk

Dawnfolk

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Feb 17 @ 2:52am
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Play Dawnfolk with your Mouse! (update 1.0.16)
You asked for mouse support, and I’m happy to deliver!

View full event information here:
https://steamcommunity.com/ogg/2308630/announcements/detail/753892887234609269
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Showing 1-15 of 31 comments
Thanks! Will new localizations come in the future?
Darenn Keller  [developer] Feb 17 @ 3:02am 
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Originally posted by DaveNotFound:
Thanks! Will new localizations come in the future?
Your welcome! If I'm getting enough money from the sales and that there is sufficient demand, I'll be happy to pay my translator agency (DragonBaby) to translate the game into more languages. Take care.
tankanidis Feb 17 @ 4:55am 
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Great update Dev!


P.S. save your money on translations by using AI like DeepL and having the individual communities of each language test it for you on steam mod workshop for free

Last edited by tankanidis; Feb 17 @ 4:56am
clerg0 Feb 17 @ 5:15am 
You have implemented this mouse feature really fast, Congrats !
Axol Feb 17 @ 5:41am 
2
Originally posted by tankanidis:
Great update Dev!


P.S. save your money on translations by using AI like DeepL and having the individual communities of each language test it for you on steam mod workshop for free
Cringe. Don't
tankanidis Feb 17 @ 6:01am 
Originally posted by Axol:
Originally posted by tankanidis:
Great update Dev!


P.S. save your money on translations by using AI like DeepL and having the individual communities of each language test it for you on steam mod workshop for free
Cringe. Don't

You'd rather the Dev spend large chunks of their limited finances to pay a 3rd party company, for -them- to run it through AI and correct it manually instead??

Just taking 1 step out of the equation here and letting the Dev keep his finances afloat
Axol Feb 17 @ 7:14am 
Originally posted by tankanidis:
Originally posted by Axol:
Cringe. Don't

You'd rather the Dev spend large chunks of their limited finances to pay a 3rd party company, for -them- to run it through AI and correct it manually instead??

Just taking 1 step out of the equation here and letting the Dev keep his finances afloat
I suggest you look up DragonBaby.
Thank you for the quick mouse addition, Darenn, and for listening to your customers! Much appreciated.
Gobo Feb 17 @ 9:40am 
Good, now I can buy and enjoy your game :)
Buntkreuz Feb 17 @ 10:16am 
Was what stopped me to play the demo back then.
Will have a new look into the demo now and see how it feels with proper controls.
I know you didnt want it to be played that way, but especially menus felt weird and unrefined because of it.
The mouse support is awesome! The only issue with it is that the middle-click mouse pan isn't 1:1 with the pan movement. It doesn't feel like I am dragging the map by putting my hand on it and physically pulling. A mousepad's worth of movement only translates into a teeny bit of movement of the map.
tankanidis Feb 17 @ 12:38pm 
Originally posted by Axol:
Originally posted by tankanidis:

You'd rather the Dev spend large chunks of their limited finances to pay a 3rd party company, for -them- to run it through AI and correct it manually instead??

Just taking 1 step out of the equation here and letting the Dev keep his finances afloat
I suggest you look up DragonBaby.

I have, and it's why i am suggesting it

https://steamcommunity.com/app/1658280/discussions/0/4355620941600672074/

In Eiyuden Chronicles : 100 Heroes (a game they worked on), all languages other than English were just the English localised script, fed into a machine/AI translator, some without any checks

It's why the french version had 'imps' as in demons with wings instead of 'Imperials' for the army as part of its localisation errors that made it all the way to retail version and forced players to make their own localisation mods to fix it.

You should read up on them over there, or disclose your personal connection to the company since you are recommending them even inspite of the above..
Last edited by tankanidis; Feb 17 @ 12:40pm
Woo! thank you so much! I wanted to play this with my second monitor so i could have runescape there and not having mouse controls makes screen switching a lot harder! much appreciated! :D <3 <3 <3
Originally posted by Bilbo Fraggins:
The mouse support is awesome! The only issue with it is that the middle-click mouse pan isn't 1:1 with the pan movement.

I second this, love that the mouse is an option, and I'll probably mostly use WASD to shift the map anyway, but having a 1:1 movement just fells better. Also may need some sensitivity option for the mini games, the actor in it feels super sluggish.

Thanks!
Also, I found the list menus didn't work with the mouse (Escape, and when you Quit). You could navigate the Escape menu with the keyboard but the Quit menu didn't work so you get stuck
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