articy:draft

articy:draft

will93 Oct 31, 2015 @ 8:20pm
Switches/Locked flow fragments
Is it possible to have flow fragments locked, unless other fragments are activated first?

For example is it possible for there to be a dialogue fragment that is only accessible after all the previous sections have been activated?
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will93 Oct 31, 2015 @ 9:00pm 
Or is it possible to only have a fragment unlock if a certain fragment or condition has been met?
76561198083427489 Nov 3, 2015 @ 12:26am 
Hey will93,

you can handle valid paths via Conditions (either assigned to the Input Pin of a Flow Object or with a Condition Node).

Example:
Fred is only allowed to talk to Henry, when he has the key to Henry's house. Simply create a Boolean Type in the Global Variables section like Gamestate.hasDoorKey. Now you can check if this condition is true or false. If Fred has found the key, your Journey will take the path into the house. If not, it will go on, until he finally found the key.

You can find more detailed information about Conditions and Instructions here: http://www.nevigo.com/help/Scripting_Conditions_Instructions.html

I hope I've got you right at this point? Otherwise please let me know.


Cheers,
-Martin
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