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Anyway, did you find the Holy Grail? That makes everything easier and it's found in the first area of the ruins. Also, try and check the developers' help videos. They have one with Mulbruk explaining how to get started in the game.
It's particulalry frustrating if you don't like the controls, which are an integral part of the game. It controls like the old Castlevania titles, with a stiff jump and a lot of "slow timing". If you're more into twitchy controls, then it's easily going to piss you off.
Also the puzzles. They require a lot of backtracking and you are forced to write tablet texts down to remember the harder clues. It's less puzzle platforming and more translating the hints into graphic solutions, then managing all that within the huge open world full of respawning enemies. That can be tedious.
Basically, it's a very specific game and appeals to a very specific type of person, like Dark Souls. It can't appeal to everyone.
Not your fault for not seeing that beforehand, I mean, how could you? You're even admitting to its quality (and you do know what good games are, for sure). I mean, I know Miles Davis is a great musician, but I simply can't stand trumpets. Sometimes that's just how it is. ^_^
Yeah. Maybe I'm a bit weird like that, but it was something that drew me to the game - I kept a journal in my first playthrough where I wrote down clues I thought were important, cross referenced ideas, sketched tablet drawings.. it made me feel like I was acting out an archeological fantasy. When I started to solve the riddles and have revelations that led to huge progress in the game, it was intensely rewarding. Of course with that, not everything is flash and glamour; sometimes I was really stuck, but that was part of the fun for me. I can definitely see where people would not appreicate those features.
Maybe the problem was I missed the grail (I read that it's hard to miss but I still missed it. I also read that it allows you to teleport between savepoints). Maybe I should read manual and watch tutorials before playing - I usually don't do that because I hate any kind of spoilers.
But still it would not help with strange moving mechanic and imho unfair puzzles.
To be fair, there was a tablet detailing that.
In a completely unrelated area.
And if you haven't found the holy grail I'm not sure you'd even have encountered any of the puzzles that qualify as 'unfair'. Yes, some get pretty nuts later on - but literally everything in the game is told to you somewhere in the game. This isn't a game where you can just kind of crash your way through it, you need to pay the utmost attention to everything.
I'm not going to pretend La-Mulana's for everyone - it's really not. If you don't like the feeling of being challenged or having to stop and think or go digging, it's not for you. But the updated release fixes a lot of the completely absurd-level nonsense of the original.
For some reason I'm thinking he's talking about the original MSX styled version.