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Tip: if you jump straight up, you can freely maneuver left and right on the way down.
Just get used it.
This makes that one section of Inferno Cavern close to the grail tablet resetworthy if you mess up the jump.
Still though, the jumping mechanic becomes a puzzle element in quite a few places, even going so far as to forcing you to jump from the PREVIOUS room, to land on a certain block in the NEXT room. Also jumping off walls (even prior to *SPOILER* grappling hook *END*) is a factor, there is one spot early in particular I won't spoil for you, that you are supposed to jump into a wall and then turn off it to land on a higher platform. So to say the least, any horizontal jump is definitely commitment based. The fact that you control your fall direction easily if you jump straight up first is also an element to take into consideration. *MINOR SPOILER* One spot in particular (I'll say this without giving too much away, because I'm only using it as an example), really early in the game, has you walk from one room into another and immediately jump straight up at the same time a trapdoor opens under your feet (if you don't jump immediately, you'll just fall through), so that when you fall through the platform, you move into an alcove with a chest one room under you and another to the side (so basically this puzzle that takes about 3 seconds to perform has you move between 4 different rooms, and only if you jump correctly - and that's if you even realize this is what you must do, since there is NO hint at all, you just have to really really really pay attention to everything).
So I highly recommend you try and get used to it asap, 'cuz the way it is implimented into certain puzzles requires some rather...outside the box thinking, in which event you will have to not only pay attention to every pixel in every room, but know the mechanics, especially the jump one, inside and out and how you can impliment them in some rather odd ways - this is what the game expects of you.
Trust me, it's a good thing once you grasp it. Figuring out a REALLY obscure puzzle in this game is extremely satisfying, especially if you go into it blind (no walkthroughs), because they are pretty ingenious sometimes. You will start off thinking "How the ♥♥♥♥ do they expect people to just figure this ♥♥♥♥ out?!", and eventually you will end up thinking "I bet you if I do this crazy ♥♥♥♥, and do a tiny jump over there, I'll land through that teleport and fall onto that platform in that room I saw earlier, which will gain me access to that mural I can scan to make a weight switch appear in that room over there, to open that chest 3 rooms back!" ...or... "I bet if I fall straight through this trapdoor into the room beneath me, and turn to face the other way as I fall, I'll land on the enemy that always spawns right there and he'll bounce me this direction and I'll land on that platform with the ladder!" ... When you start to naturally think like that, it gets really fun. And you'll even realize how much current gen games have been holding your hands.