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I was under the assumption that fighting them in a particular order might yeild something special. ok more exploring is due later on, thanks!
Eventually you will reach #5 and he HAS to be dealt with to get further if I remember right.
#6 and 7 are somewhat interchangeable afterwards. #8 I think can only be fought after defeating all the others however, and of course the final boss wants you to have beaten all the others.
The boss of the guidance gate half unlocks a helper that is relatively necessary to beat the boss of the Temple of the Sun and helps the entire game. The GG boss is also the easiest. The boss of The Giant's Mausoleum does not do much in unlocking bosses. The boss of The Temple of the sun also doesn't do much. These last two bosses do half unlock doors to new areas though. In order to completely unlock the helper and the two doors you need to explore The Spring in the Sky, and that boss almost directly unlocks the boss of the Inferno Caverns. The inferno caverns boss unlocks the next three more or less, and in order to beat the final boss and THE BOSS, all previous bosses must be beat.
The game is extremely non-linear, you almost always have several different ways to advance (solve puzzles, find items, beat bosses, etc.). Don't worry too much about doing things in any order.
Also, I like to do the Hecatonchier boss as soon as possible so I can get the Chakra. There are a lot of bosses that are a pushover with Chakra. It's been a little overpowered.
I agree. The Chakram is really OP, especially after getting the Ring. Second to the Pistol.
Out of all 8 guardians, only Ellmac (Temple of the Sun) and Viy (Inferno Caverns) are needed to be beaten to open up most areas.
The other six can be killed in any order as they either do not unlock areas, or unlock areas only needed for the final boss, which you need to have all 8 dead anyways.