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With some help, it can take less time, but you won't have the satisfaction of taking your revenge upon the game that took you over 40 hours to figure out (60 for me)...
It can be done but you will have to rely heavily on the la mulana remake wiki or other online guides/resources.
This is not a call of duty game. Its an adventure game with a heavy emphasis on exploration. You are not going to have to do even half of the backtracking in any other game than the one you will need to do when playing La Mulana.
Hell I have over 100 hours, I have used some external help for some puzzles, and still havent beaten the game yet.
For your first playthrough though, I'd suggest ignoring the timed achievements and focus on solving the puzzles for yourself if at all possible. That satisfaction of the a-ha moments is something you only get to experience once; don't cheat yourself out of it by looking up answers so you can get the timed achievements in your first playthrough instead of your second.
Pausing ingame with the f1 key will not move time forward, this will allow you to read the wiki to determine your next move without wasting in game time. My steam hour says 23 hours, but in game clock time only says ~6.5 hours
I figure hell temple will at best take up another 30 minutes, mantra clear to mother should take no more than another 60 minutes after that. I still need to do treasure hunter, which will take 20 minutes tops.
This game is just too easy
Personally I think beating a puzzle game by looking up the puzzle solutions without even trying, is akin to beating a combat game in god mode. Sure, you get to the end and the game gives you credit, but there's an awful lot less to feel accomplished about. (You certainly don't get to take credit for the game being "easy" when you took the difficult part, the puzzles, and removed them from the equation.)
To each their own, but I think you missed out on a lot of potential self-satisfaction in solving the puzzles yourself, just to get the timed achievements on the first playthrough to try to avoid having a second playthrough.
Incidentally, those other miscellaneous achievements will probably have you replaying the game anyway. Several of them are either entirely missable or include missable components.
- No stress
- Beat it as fast and efficiently as possible
- Attempt to see all "content"
- Always use a walkthrough if available and relevent to achieve the above 3 points.
- Grab as many "presentable" screenshots as possible
- Don't linger and waste time doing side content that is irrelevent or just "busy-work", this is more applicable to open world games.
*content refers to different scenarios, different cinematics, etc. I won't care if the difference isn't noticable in a big and major way. Example of irrelevent differences includes the Mass Effect 3 endings. Big difference includes but is not limited to the Witcher 2 paths.
I have fun by visually taking in the games graphics/art/animation and absorbing the game text which includes world lore and writing.
I still wouldn't advocate it as generally-solid advice for other people with unknown approaches and priorities, though.
This very possible once you've played through the game a couple times and know how to solve most of the puzzles and figure out how to quickly deal with most of the bosses. You will lop off huge chunks of time in this game once you figure out how to go about doing things.
For comparable times (Like if you were going to speedplay this game), it is completable Any% in under 2 hours on the ingame timer.
To collect 100% of the items in the game, including the Treasure from Hel Temple add about another hour (Completable in around 3 hours or so). Most of the extrra time is spent unlocking and completing Hell Temple.
Add another hour to hour and a half if you're going for All Characters Ending (Completable in 4-5 hours)
The speedrun World Records actually use an earlier version of La-Mulana not available on Steam. It notably allows a glitch where you can clip "out of bounds" through various pots, and wind up places you're not intended to go unless you came from a different direction or had solved a specific puzzle beforehand (Like the Flail Whip Room, a shortcut to Twin Labs Reverse Grail, a clip in Hell Temple, etc).
In case you're curious: Any% World Record is 1:41:24 RTA (1:20:02 in-game timer) by Naruminhai - https://www.youtube.com/watch?v=sfP50w_HEpw
The 100% All Characters Ending World Record is 2:38:50 (2:06:28 in-game timer) by HiddenDistance - http://www.twitch.tv/hiddendistance/c/5881676
It might be a little longer since it's your first playthrough and some of the teleport mazes WILL trip you up, but doing everything in the main game + hell temple is completely do-able.
You forgot your last point:
- Use SAM when the game becomes too hard for me.
I've checked your Jamestown achievement profile. As one that legitimately 100%ed it, yours was anything but legit.
So you lose all credibility with your "fast and efficient" statement, but I will believe that you are a shortcut kind of person.
----------------------------------
Back to topic:
I'm very proud of beating games super fast (while enjoying them of course), so for me the real bragging rights - although with no way to prove it, is to NOT use any guides whatsoever in this one.
I find La-Mulana's gameplay in terms of combat / platforming fairly standard, perhaps a level below Cave Story+.
But the REAL challenge comes from the puzzles, and frankly - if you're using guides, then you're missing the whole point!
Do you really want to beat a game at all costs without enjoying its original intent in mind?
the whole purpose is to get you thinking, learning, paying attention.
I'm closing in on the finale, and I'm feeling that any Zelda and alike games will be a joke from here on. I've played a lot of games in my life and this one definitely enhanced my observation skills.
Admittedly, the only part that the game got me was the little / big brothers shops. It felt unfair, and the hint was just not enough to make it clear, so I had to resort to a guide for that specific part.
- Completed the gauntlet on 25th for the very first time.
- Completed Judgement gauntlet the day *after* for the very FIRST time without dying once.
Sure m8, you're basically a supreme god that needs nothing but a day to complete one of, if not the toughest achievement on steam.
I saw your total achievements with so many games on your list, that I literally looked for that specific game in my first and last search, as many others were flagged as cheaters before on Astats for claiming 100% in it.
Stop cheating, have some legit pride in what you enjoy doing.
Not going to derail this thread any further, I apologize for starting it and will not reply any more than what I just did to this scrub.
- Official completion: I ticked the checkboxes for some definition of 100%, got all the achievements/trophies, etc.
- Personal accomplishment: I struggled with and overcame this, and I feel genuinely pleased with myself for doing this - it doesn't matter whether anyone else finds it impressive or not.
- Earning others' respect: I figured out something people had wondered about, or I legitimately accomplished something that most people couldn't. Other people, with full knowledge of my actions, are genuinely impressed with me.
Now the first of those is obviously very much objective (you either tick off the checkboxes or you don't). Very clear-cut, very straightforward, often not much room for debate. Sometimes there are discussions of "what counts as 100%".
The second is always a worthwhile pursuit, especially in a single-player game. Even if it involves using guides. Even if it involves outright cheating (NB: if the game is multi-player and the cheating would adversely affect someone else, this is immediately no longer justifiable). If the player feels accomplished by their actions, then so be it. And they can decide for themselves what makes them feel accomplished.
The third, though? As a general rule you have to do things legitimately and do things that are *externally* considered impressive or respectable for this. The person who does the potentially impressive thing also does not get to define whether or not it's actually impressive. That's for the other people, whom they're trying to impress, to decide.